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AlgebraicDataflowArchitectureModel / GameEngine / src / main / java / gameEngine / entites / editorComponents / Draggable.java
package gameEngine.entites.editorComponents;

import gameEngine.entites.EditorEntity;
import gameEngine.input.Input;
import gameEngine.input.MouseInput;
import gameEngine.scenes.EditorScene;
import gameEngine.views.Window;

public abstract class Draggable extends EditorComponent {
    protected EditorEntity parent;
    protected boolean isDraggable = true;
    protected boolean isLeftDragging = false;
    protected boolean isRightDragging = false;

    public void setDraggable(boolean draggable) {
        this.isDraggable = draggable;
    }

    public void handleDragging() {
        if (!isDraggable) return;

        float mouseX = MouseInput.getX();
        float mouseY = MouseInput.getY();
        EditorScene scene = (EditorScene) Window.get().getScene();

        if (scene.getSelectedEntity() == null) {
            if (Input.GetMouseButtonDown(0) && isMouseOver(mouseX, mouseY)) {
                isLeftDragging = true;
                scene.setSelectedEntity(parent);  // エンティティを選択
            }

            if (Input.GetMouseButtonDown(1) && isMouseOver(mouseX, mouseY)) {
                isRightDragging = true;
                scene.setSelectedEntity(parent);
            }
        }

        if (isLeftDragging && Input.GetMouseButton(0)) {
            leftDraggingAction(mouseX, mouseY);  // ドラッグ中の処理
        }
        if (isRightDragging && Input.GetMouseButton(1)) {
            rightDraggingAction(mouseX, mouseY);  // ドラッグ中の処理
        }

        if (Input.GetMouseButtonUp(0)) {
            isLeftDragging = false;
            scene.clearSelectedObject(); // ドラッグ終了時に選択解除
        }
        if (Input.GetMouseButtonUp(1)) {
            isRightDragging = false;
            scene.clearSelectedObject(); // ドラッグ終了時に選択解除
        }
    }

    protected abstract boolean isMouseOver(float mouseX, float mouseY);
    protected abstract void leftDraggingAction(float mouseX, float mouseY);
    protected abstract void rightDraggingAction(float mouseX, float mouseY);
}