package com.ntlab.irisserver.entities; import com.fasterxml.jackson.annotation.JsonProperty; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; public class Room { @JsonProperty("rid") public String rid; //String rid = null; @JsonProperty("state") public int state; //int state; @JsonProperty("ownerName") public String ownerName; //String ownerName = null; @JsonProperty("drawingTimer") public boolean drawingTimer; //boolean drawingTimer; @JsonProperty("drawingTimerTimes") public int drawingTimerTimes; //int drawingTimerTimes; @JsonProperty("gameTimer") public boolean gameTimer; //boolean gameTimer; @JsonProperty("gameTimerTimes") public int gameTimerTimes; //int gameTimerTimes; @JsonProperty("gameTimerFirstThinkingTimes") public int gameTimerFirstThinkingTimes; //int gameTimerFirstThinkingTimes; Map<String,Member> members= new HashMap<>(); Map<Integer, Drawing> drawings = new HashMap<>(); public List<Member> getMembers() { List<Member> memberslist = new ArrayList<Member>(members.values()) ; return memberslist; } public void changeTeamAndMaster(String nick, String belongs, boolean isMaster) { //上に追加するもの Member RedMaster = null; Member BlueMaster = null; //この関数のコメント //プレイヤーの情報を変更する //変更対象の情報を取得 Member m = members.get(nick); //変更先のチームに既に所属している場合は変更なし if(m.getBelongs() != belongs){ //1チームの最大人数は8人 //変更先のチームの人数を数える int memberscount = 0; List<Member> membersList = new ArrayList<Member>(members.values()) ; for(Member mem :membersList){ if(mem.getBelongs() == belongs){ memberscount++; } } //変更先のチームが満員であれば変更不可 if(memberscount >= 8) { return; }else{ m.setBelongs(belongs); } } //マスターを変更 if(belongs == "r"){ //赤チームのマスターをメンバーに変更 if(RedMaster != null){ RedMaster.setMaster(false); } //変更対象を赤チームのマスターに変更 m.setMaster(true); RedMaster = m; } if(belongs == "b"){ //青チームのマスターをメンバーに変更 if(BlueMaster != null){ BlueMaster.setMaster(false); } //変更対象を赤チームのマスターに変更 m.setMaster(true); BlueMaster = m; } } public Member getMember(String nick) { Member m = members.get(nick); return m; } public void addMember(String nick){ Member m=new Member(nick); m.setNickname(nick); members.put(nick,m); } public int getStateRest(){ return 0; } public Room(){ drawingTimer = false; drawingTimerTimes = 0; gameTimer = true; gameTimerTimes = 30; gameTimerFirstThinkingTimes = 10; } public Room(String rid, String owner) { this.rid=rid; ownerName=owner; } public Drawing getDrawing(int dno) { return drawings.get(dno); } public void putDrawing(int dno, Drawing d) { drawings.put(dno, d); } public void setDrawingTimer(boolean drawingTimer) { this.drawingTimer = drawingTimer; } public void setDrawingTimerTimes(int drawingTimerTimes) { this.drawingTimerTimes = drawingTimerTimes; } public void setGameTimer(boolean gameTimer) { this.gameTimer = gameTimer; } public void setGameTimerTimes(int gameTimerTimes) { this.gameTimerTimes = gameTimerTimes; } public void setGameTimerFirstThinkingTimes(int gameTimerFirstThinkingTimes) { this.gameTimerFirstThinkingTimes = gameTimerFirstThinkingTimes; } public boolean isDrawingTimer() { return drawingTimer; } public int getDrawingTimerTimes() { return drawingTimerTimes; } public boolean isGameTimer() { return gameTimer; } public int getGameTimerTimes() { return gameTimerTimes; } public int getGameTimerFirstThinkingTimes() { return gameTimerFirstThinkingTimes; } }