2018-10-30
Playerをmasterに合わせた.
r-isitani committed on 30 Oct 2018
弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani committed on 30 Oct 2018
Object3Dが階層構造を持っているとき、bs(BoundingSphere)の計算が間違っていた。
n-nittta committed on 30 Oct 2018
以前の状態に復元
y-ota committed on 30 Oct 2018
2018-10-29
Playerを元に戻した
y-ota committed on 29 Oct 2018
2018-10-26
Merge pull request #149 from nitta-lab-2018/obj ...
ryo isitani committed on 26 Oct 2018
2018-10-25
Merge pull request #148 from nitta-lab-2018/obj ...
ryo isitani committed on 25 Oct 2018
playerの警告を修正
y-ota committed on 25 Oct 2018
反映されない可能性のある個所を修正
y-ota committed on 25 Oct 2018
弾の当たり判定の変更中.
r-isitani committed on 25 Oct 2018
修正
y-ota committed on 25 Oct 2018
2018-10-23
Object3Dへのpositionやangleのセット周りの修正. ...
r-isitani committed on 23 Oct 2018
2018-10-24
Merge pull request #147 from nitta-lab-2018/obj ...
ryo isitani committed on 24 Oct 2018
Merge pull request #146 from nitta-lab-2018/obj ...
ryo isitani committed on 24 Oct 2018
Merge pull request #145 from nitta-lab-2018/collisionBulletsFix ...
Yoichiro Ota committed on 24 Oct 2018
Merge pull request #144 from nitta-lab-2018/collisionBullets2 ...
Yoichiro Ota committed on 24 Oct 2018
2018-10-23
Merge pull request #143 from nitta-lab-2018/obj ...
ryo isitani committed on 23 Oct 2018
Object3DへのPositionやAngleのセット関連の修正. ...
r-isitani committed on 23 Oct 2018
playerも修正
y-ota committed on 23 Oct 2018
nullpo修正
y-ota committed on 23 Oct 2018
指摘箇所を修正
y-ota committed on 23 Oct 2018
Merge branch 'master' into obj ...
y-ota committed on 23 Oct 2018
format
y-ota committed on 23 Oct 2018
Merge branch 'master' into obj ...
y-ota committed on 23 Oct 2018
CollisionManager#collisionBulletAndObjectsのメソッドで ...
r-isitani committed on 23 Oct 2018
サーバでの弾の当たり判定関連の処理を追加. ...
r-isitani committed on 23 Oct 2018
format
y-ota committed on 23 Oct 2018
仕様書に合わせて変更
y-ota committed on 23 Oct 2018
ObjectをMovableObjectにリネーム
y-ota committed on 23 Oct 2018
2018-10-19
Merge pull request #142 from nitta-lab-2018/collisionBullets ...
Yoichiro Ota committed on 19 Oct 2018