2018-10-23
CollisionManager#collisionBulletAndObjectsのメソッドで ...
r-isitani committed on 23 Oct 2018
2018-10-24
Merge pull request #144 from nitta-lab-2018/collisionBullets2 ...
Yoichiro Ota committed on 24 Oct 2018
2018-10-23
Merge pull request #143 from nitta-lab-2018/obj ...
ryo isitani committed on 23 Oct 2018
サーバでの弾の当たり判定関連の処理を追加. ...
r-isitani committed on 23 Oct 2018
仕様書に合わせて変更
y-ota committed on 23 Oct 2018
ObjectをMovableObjectにリネーム
y-ota committed on 23 Oct 2018
2018-10-19
Merge pull request #142 from nitta-lab-2018/collisionBullets ...
Yoichiro Ota committed on 19 Oct 2018
Merge pull request #141 from nitta-lab-2018/collisionBullets ...
Yoichiro Ota committed on 19 Oct 2018
Merge pull request #140 from nitta-lab-2018/obj ...
ryo isitani committed on 19 Oct 2018
2018-10-18
Mapの中のMapの要素をループ中で削除す部分に試行錯誤中. ...
r-isitani committed on 18 Oct 2018
コンフリクト解消用.
r-isitani committed on 18 Oct 2018
POST時の弾IDのフォームパラメータ名をbulletIdからBulletIDに変更.
r-isitani committed on 18 Oct 2018
メソッド分割
y-ota committed on 18 Oct 2018
2018-10-17
Merge pull request #139 from nitta-lab-2018/obj ...
fujimotonanako committed on 17 Oct 2018
Merge pull request #138 from nitta-lab-2018/Player ...
Yoichiro Ota committed on 17 Oct 2018
2018-10-16
Merge pull request #137 from nitta-lab-2018/PlayersRest ...
Yoichiro Ota committed on 16 Oct 2018
Merge pull request #136 from nitta-lab-2018/fix ...
Yoichiro Ota committed on 16 Oct 2018
Merge pull request #135 from nitta-lab-2018/Bullet ...
Yoichiro Ota committed on 16 Oct 2018
Merge pull request #134 from nitta-lab-2018/obj ...
ryo isitani committed on 16 Oct 2018
単語間違い修正
y-ota committed on 16 Oct 2018
Merge branch 'master' into obj
y-ota committed on 16 Oct 2018
Playerの削除時にuniverseから取り除く処理をPlayer#destroy()内で行うように移した.
r-isitani committed on 16 Oct 2018
objmove修正
y-ota committed on 16 Oct 2018
Player更新の失敗時には400を返すと議事録にあったので, そのように変更.
r-isitani committed on 16 Oct 2018
Playerのupdate周りの微修正.
r-isitani committed on 16 Oct 2018
CharactersRestのPUTメソッド内で直接更新を行うことはせずに, ...
r-isitani committed on 16 Oct 2018
universeはフィールドのため, 自クラス内に無駄にgetterを介す必要はないのでその点を修正.
r-isitani committed on 16 Oct 2018
BulletsRestのメソッド内では直接弾の更新や削除はせず, それらの処理は当該Instanceのメソッドを呼び出して行うようにした.
r-isitani committed on 16 Oct 2018
指摘箇所を修正
y-ota committed on 16 Oct 2018
とりあえずテストしたい
y-ota committed on 16 Oct 2018