package cactusServer.utils; import java.util.Timer; import java.util.concurrent.ScheduledThreadPoolExecutor; import java.util.concurrent.TimeUnit; import javax.ws.rs.ApplicationPath; import javax.ws.rs.core.Application; import org.glassfish.jersey.server.ResourceConfig; import org.ntlab.radishforandroidstudio.framework.model3D.Model3D; import org.ntlab.radishforandroidstudio.framework.model3D.Position3D; import org.ntlab.radishforandroidstudio.framework.model3D.Quaternion3D; import org.ntlab.radishforandroidstudio.framework.physics.AngularVelocity3D; import org.ntlab.radishforandroidstudio.framework.physics.Velocity3D; import cactusServer.entities.*; import cactusServer.entities.Character; import cactusServer.entities.EmoteState.EmoteType; import cactusServer.entities.Object.*; import cactusServer.models.Accounts; import cactusServer.models.CharacterModelManager; import cactusServer.models.Instances; import cactusServer.models.ObjectModelManager; import cactusServer.models.StageModelManager; import cactusServer.resources.InstancesRest; import net.arnx.jsonic.JSON; @SuppressWarnings("unused") @ApplicationPath("/rest") public class App extends ResourceConfig implements Runnable { private ScheduledThreadPoolExecutor task = new ScheduledThreadPoolExecutor(4); private int instancesSize; public App() { ObjectModelManager.getInstance(); StageModelManager.getInstance(); CharacterModelManager.getInstance(); Instances.getInstance(); Accounts.getInstance(); initDummy(); start(1); System.out.println("pass"); } @Override public void run() { //System.out.println("タスクを実行"); instancesSize = Instances.getInstance().getInstances().size(); for(int i=0;i<instancesSize;i++) { Instance instance = Instances.getInstance().getInstances().get(i); int objectsSize = instance.getObjects().size(); int playersSize=instance.getCharacters().size(); for(int j=0;j<objectsSize;j++) { for(int x=0;x<playersSize;x++) { //PhysicsUtility.checkCollision(instance.) } } } } public void start(int interval) { task.scheduleWithFixedDelay(this, interval, interval, TimeUnit.MILLISECONDS); } private void initDummy() { // ダミーアカウント2つ Accounts.getInstance().createAcount("test", "test", "test"); Accounts.getInstance().createAcount("test2", "test2", "test2"); // ダミーインスタンス2つ Instances.getInstance().getInstances().put("test1", new Instance("test1", 0)); Instances.getInstance().getInstances().put("test2", new Instance("test2", 1)); // ダミーキャラクター4つ String accountUri = "/CactusServer/rest/accounts/" + Accounts.getInstance().getAccountByID("test").getUniqueID(); Character chara1 = new Character("test1", accountUri, "chara1", new Position3D(), new Quaternion3D(), 0); Character chara2 = new Character("test2", accountUri, "chara2", new Position3D(), new Quaternion3D(), 0); Instances.getInstance().getInstance("test1").getCharacters().put("chara1", chara1); Instances.getInstance().getInstance("test1").getCharacters().put("chara2", chara2); Instances.getInstance().getInstance("test2").getCharacters().put("chara1", chara1); Instances.getInstance().getInstance("test2").getCharacters().put("chara2", chara2); accountUri = "/CactusServer/rest/accounts/" + Accounts.getInstance().getAccountByID("test2").getUniqueID(); chara1 = new Character("test2", accountUri, "chara3", new Position3D(), new Quaternion3D(), 0); Instances.getInstance().getInstance("test2").getCharacters().put("chara3", chara1); // ダミープレイヤー2つ chara1.setPosition(new Position3D(34.5, 23.4, 19)); CameraState cameraState = new CameraState(1.24, new Quaternion3D(), 2.38, 3); Player player1 = new Player("test1", "chara1", null, null); Instances.getInstance().getPlayers().put("player1", player1); Player player2 = new Player("test2", "chara2", cameraState, EmoteType.DUMMY); Instances.getInstance().getPlayers().put("player2", player2); // ダミーオブジェクト Instances.getInstance().getInstance("test1").createObject(new Position3D(0, 0, 0), new Velocity3D(), new AngularVelocity3D(), new Quaternion3D(), new Attribute(true,1), 0); // 確認用 // String player1Encode = JSON.encode(player1, true); // String player2Encode = JSON.encode(player2, true); // Player player1Decode = JSON.decode(player1Encode, Player.class); // Player player2Decode = JSON.decode(player2Encode, Player.class); // System.out.println(JSON.encode(player1Decode, true)); // System.out.println(JSON.encode(player2Decode, true)); } }