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CactusServer / src / main / java / cactusServer / entities / Instance.java
package cactusServer.entities;

import java.net.URI;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;

import cactusServer.entities.Entity;
import cactusServer.entities.Object;
import cactusServer.utils.RandomStringGenerator;
import cactusServer.entities.Character;
import framework.model3D.Position3D;
import net.arnx.jsonic.JSONHint;

/**
 * インスタンス
 * @author ryo isitani
 *
 */
public class Instance extends Entity {
	private String name;
	private State state;
//	private StageModel stage;
	@JSONHint(ignore = true) private HashMap<String, Area> areaMap = new HashMap<>();
	@JSONHint(ignore = true) private HashMap<String, Object> objMap = new HashMap<>();
	@JSONHint(ignore = true) private HashMap<String, Character> characterMap = new HashMap<>();
	@JSONHint(ignore = true) private static final int UNIQUE_ID_LENGTH = 12;
	
	/**
	 * (引数は現時点での仮のもの)
	 * @param name インスタンス名
	 */
	public Instance(String name, State state) {
		this.name = name;
		this.state = state;
	}
	
	public Instance(String name) {
		this.name = name;
		this.state = State.AVAILABLE;
	}

	public String getName() {
		return name;
	}
	
	public State getState() {
		return state;
	}
	
	@JSONHint(ignore = true)
	public Set<String> getAreaIdSet() {
		return areaMap.keySet();
	}
	
	public Area getArea(String areaId) {
		return areaMap.get(areaId);
	}
	
	@JSONHint(ignore = true)
	public Set<String> getObjIdSet() {
		return objMap.keySet();
	}
	
	public Object getObject(String objId) {
		return objMap.get(objId);
	}
	
//	@JSONHint(ignore = true)
//	public List<Character> getActiveCharacters() {
//		List<Character> activeCharacterList = new ArrayList<>();
//		for (Map.Entry<String, Character> entry : characterMap.entrySet()) {
//			Character character = entry.getValue();
//			if (character.isActive()) {
//				activeCharacterList.add(character);
//			}
//		}
//		return activeCharacterList;
//	}
	
//	public List<Character> getCharacters(String accountUniqueId) {
//		List<Character> accountCharacterList = new ArrayList<>();
//		for (Map.Entry<String, Character> entry : characterMap.entrySet()) {
//			Character character = entry.getValue();
//			URI accountURI = character.getAccountURI();
//			if (accountUniqueId.equals("")) {
//				// if文の条件にはaccountURIに含まれるaccountIdと引数のidとの照合が入る
//				accountCharacterList.add(character);
//			}
//		}
//		return accountCharacterList;
//	}
	
	public Character getCharacter(String characterId) {
		return characterMap.get(characterId);
	}
	
	public void setName(String name) {
		this.name = name;
	}
	
	public void setState(State state) {
		this.state = state;
	}

	public Map<String, Area> createArea(Area area) {
		String id = RandomStringGenerator.generateUniqueString(UNIQUE_ID_LENGTH, RandomStringGenerator.ALPHA_NUMERIC, areaMap.keySet());
		areaMap.put(id, area);
		return new HashMap<String, Area>() {
			{put(id, area);}
		};
	}

	public Map<String, Object> createObject(Object object) {
		String id = RandomStringGenerator.generateUniqueString(UNIQUE_ID_LENGTH, RandomStringGenerator.ALPHA_NUMERIC, objMap.keySet());
		objMap.put(id, object);
		return new HashMap<String, Object>() {
			{put(id, object);}
		};
	}
	
	public Map<String, Character> createCharacter(Character character) {
		String id = RandomStringGenerator.generateUniqueString(UNIQUE_ID_LENGTH, RandomStringGenerator.ALPHA_NUMERIC, characterMap.keySet());
		characterMap.put(id, character);
		return new HashMap<String, Character>() {
			{put(id, character);}
		};
	}
	
	public Character updateCharacter(String characterId, Position3D position) {
		Character character = characterMap.get(characterId);
		character.setPosition(position);
		return character;
	}
	
	public Character destroyCharacter(String characterId) {
		return characterMap.remove(characterId);
	}
	
	public Area destroyArea(String areaId) {
		return areaMap.remove(areaId);
	}
	
	public Object destroyObject(String objId) {
		return objMap.remove(objId);
	}
	
	public static enum State {
		AVAILABLE, MAINTENANCE;
	}
}