package test; import java3d.Appearance; import java3d.Box; import java3d.Material; import java3d.Texture; import java3d.TextureCubeMap; import java3d.TextureLoader; import java3d.Transform3D; import radish.framework.R; import android.app.Activity; import android.content.res.Resources; import android.os.Bundle; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import android.view.MotionEvent; import framework.RWT.RWTSurfaceView; import framework.gameMain.RealTimeActivity; import framework.model3D.Object3D; import framework.model3D.Position3D; import framework.model3D.Universe; import framework.physics.AngularVelocity3D; import framework.physics.Force3D; import framework.physics.PhysicalSystem; import framework.physics.Solid3D; import framework.physics.Velocity3D; import framework.view3D.Camera3D; public class TestDiceActivity extends RealTimeActivity { private PhysicalSystem physicalSystem; private Object3D groundObj; private Solid3D ground; private Transform3D initTrans; private Solid3D diceObj; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 3Dモデルの作成 Universe universe = new Universe(); // サイコロの作成 Appearance ap1 = new Appearance(); TextureCubeMap tex1 = new TextureCubeMap(TextureCubeMap.BASE_LEVEL, TextureCubeMap.RGB, 0); TextureLoader loader = new TextureLoader(getResources(), R.drawable.dice_1, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.POSITIVE_Z, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_6, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.NEGATIVE_Z, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_4, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.POSITIVE_X, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_3, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.NEGATIVE_X, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_5, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.POSITIVE_Y, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_2, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.NEGATIVE_Y, loader.getImage()); ap1.setTexture(tex1); physicalSystem = new PhysicalSystem(); Box b1 = new Box(1.0f, 1.0f, 1.0f, ap1); Object3D obj1 = new Object3D("box", b1); obj1.apply(new Position3D(0.0 , 30.0, 0.0), false); diceObj = new Solid3D(obj1); diceObj.scale(2.0, 2.0, 2.0); diceObj.apply(new AngularVelocity3D(-0.4, 0.0, -0.6), false); universe.place(diceObj); physicalSystem.add(diceObj); initTrans = new Transform3D(); obj1.rot.getTransform(initTrans); // 地面の作成 Appearance ap2 = new Appearance(); Material m = new Material(); m.setDiffuseColor(1.0f, 1.0f, 1.0f); m.setAmbientColor(0.5f, 0.5f, 0.5f); m.setSpecularColor(0.0f, 0.0f, 0.0f); m.setShininess(1.0f); ap2.setMaterial(m); Box b2 = new Box(1.0f, 1.0f, 1.0f, ap1); groundObj = new Object3D("ground", b2); groundObj.apply(new Position3D(0.0, -3.0, 0.0), false); groundObj.scale(100.0, 3.0, -50.0); ground = new Solid3D(groundObj); ground.setMass(100000000); universe.place(ground); physicalSystem.add(ground); // カメラの作成 Camera3D camera = new Camera3D(universe); camera.setViewPoint(new Position3D(0.0, 30, -30.0)); camera.addTarget(diceObj); // 画面との関連付け RWTSurfaceView view = new RWTSurfaceView(this); view.attachCamera(camera); setContentView(view); start(10); } @Override protected void update(long interval) { ground.apply(new Position3D(0.0, -3.0, 0.0), false); ground.apply(new Velocity3D(), false); groundObj.rot.setTransform(initTrans); long newTime = System.nanoTime(); physicalSystem.motion(0, 10, Force3D.ZERO, physicalSystem.objects.get(0).getGravityCenter(), null); Log.v("moji", "" + ((System.nanoTime()-newTime)/1000.0)); } @Override public void onDestroy() { super.onDestroy(); } @Override public boolean onTouchEvent(MotionEvent event){ physicalSystem.objects.get(0).setPosition(new Position3D(0.0 , 30.0, 0.0)); return true; } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }