package framework.gameMain; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import framework.RWT.RWTSurfaceView; import framework.model3D.Universe; import framework.view3D.Camera3D; public abstract class RealTime3DActivity extends RealTimeActivity { protected Universe universe; protected Camera3D camera; protected RWTSurfaceView view; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); universe = new Universe(); camera = new Camera3D(universe); view = new RWTSurfaceView(this); view.setRenderMode(RWTSurfaceView.RENDERMODE_WHEN_DIRTY); view.attachCamera(camera); setContentView(view); } protected void update(long interval) { progress(interval); universe.update(interval); camera.adjust(interval); view.requestRender(); } abstract protected void progress(long interval); }