package test; import java3d.IndexedTriangleArray; import java3d.Appearance; import java3d.Box; import java3d.Material; import java3d.Point3d; import java3d.TextureCubeMap; import java3d.TextureLoader; import java3d.Transform3D; import java3d.Vector3f; import com.example.sprout.R; import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import framework.RWT.RWTSurfaceView; import framework.gameMain.OvergroundActor; import framework.gameMain.RealTime3DActivity; import framework.model3D.BaseObject3D; import framework.model3D.CollisionResult; import framework.model3D.Object3D; import framework.model3D.Position3D; import framework.model3D.Universe; import framework.physics.AngularVelocity3D; import framework.physics.Force3D; import framework.physics.Ground; import framework.physics.PhysicalSystem; import framework.physics.PhysicsUtility; import framework.physics.Solid3D; import framework.physics.Velocity3D; import framework.view3D.Camera3D; public class TestUniverseActivity extends RealTime3DActivity { @Override protected void progress(long interval) { } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 3Dモデルの作成 // サイコロの作成 Appearance ap1 = new Appearance(); Material m = new Material(); m.setDiffuseColor(1.0f, 1.0f, 1.0f); ap1.setMaterial(m); TextureCubeMap tex1 = new TextureCubeMap(TextureCubeMap.BASE_LEVEL, TextureCubeMap.RGB, 0); TextureLoader loader = new TextureLoader(getResources(), R.drawable.dice_1, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.POSITIVE_Z, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_6, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.NEGATIVE_Z, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_4, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.POSITIVE_X, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_3, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.NEGATIVE_X, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_5, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.POSITIVE_Y, loader.getImage()); loader = new TextureLoader(getResources(), R.drawable.dice_2, TextureLoader.BY_REFERENCE | TextureLoader.Y_UP); tex1.setImage(0, TextureCubeMap.NEGATIVE_Y, loader.getImage()); ap1.setTexture(tex1); Box b1 = new Box(1.0f, 1.0f, 1.0f, ap1); final Object3D obj1 = new Object3D("box", b1); obj1.scale(2.0, 2.0, 2.0); obj1.apply(new Position3D(0.0 , 30.0, 0.0), false); OvergroundActor actor = new OvergroundActor(obj1, null); universe.place(actor); // 地面の作成 IndexedTriangleArray groundGeometry = new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | IndexedTriangleArray.NORMALS, 6); groundGeometry.setCoordinate(0, new Point3d(-20.0, 0.0, -20.0)); groundGeometry.setCoordinate(1, new Point3d(20.0, 0.0, -20.0)); groundGeometry.setCoordinate(2, new Point3d(20.0, 0.0, 20.0)); groundGeometry.setCoordinate(3, new Point3d(-20.0, 0.0, 20.0)); groundGeometry.setNormal(0, new Vector3f(0.0f, 1.0f, 0.0f)); groundGeometry.setNormal(1, new Vector3f(0.0f, 1.0f, 0.0f)); groundGeometry.setNormal(2, new Vector3f(0.0f, 1.0f, 0.0f)); groundGeometry.setNormal(3, new Vector3f(0.0f, 1.0f, 0.0f)); groundGeometry.setCoordinateIndices(0, new int[]{0, 3, 2}); groundGeometry.setCoordinateIndices(3, new int[]{0, 2, 1}); Appearance ap2 = new Appearance(); Material m2 = new Material(); m2.setDiffuseColor(0.5f, 1.0f, 0.2f); ap2.setMaterial(m2); Ground ground = new Ground(new BaseObject3D(groundGeometry, ap2)); universe.place(ground); // final OvergroundActor oga = new OvergroundActor(obj1, null) { // @Override // public Force3D getGravity() { // return new Force3D(0.0,0.0,0.0); // } // }; // universe.place(oga); // カメラの設定 camera.setViewPoint(new Position3D(0.0, 10.0, -20.0)); camera.addTarget(actor); // フレームの間隔(ms) start(20); } @Override public void onDestroy() { super.onDestroy(); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }