package com.example.sprout.battles; import framework.model3D.Position3D; import java3d.Vector3d; public class Player { public int hp = 0; public boolean playerCollision = false; public Position3D playerPosition3d = null; public Vector3d playerVector3d = null; public String userName = ""; public int getHp() { return hp; } public boolean getPlayerCollision() { return playerCollision; } public Position3D getPlayerPosition3d() { return playerPosition3d; } public Position3D setPlayerPosition3d(Position3D pos) { playerPosition3d = pos; return playerPosition3d; } public Vector3d getPlayerVector3d() { return playerVector3d; } public Vector3d setPlayerVector3d(Vector3d vec) { playerVector3d = vec; return playerVector3d; } public String getUserName() { return userName; } }