package com.example.sprout.battles;
import framework.model3D.Position3D;
import java3d.Vector3d;
public class Player {
public int hp = 0;
public boolean playerCollision = false;
public Position3D playerPosition3d = null;
public Vector3d playerVector3d = null;
public String userName = "";
public int getHp() {
return hp;
}
public boolean getPlayerCollision() {
return playerCollision;
}
public Position3D getPlayerPosition3d() {
return playerPosition3d;
}
public Position3D setPlayerPosition3d(Position3D pos) {
playerPosition3d = pos;
return playerPosition3d;
}
public Vector3d getPlayerVector3d() {
return playerVector3d;
}
public Vector3d setPlayerVector3d(Vector3d vec) {
playerVector3d = vec;
return playerVector3d;
}
public String getUserName() {
return userName;
}
}