package framework.animation; import java3d.Texture; import framework.model3D.Position3D; import framework.model3D.Quaternion3D; /** * 部品単位の姿勢情報を保持する * @author 新田直也 * */ public class PartPose { String name = null; Position3D position = null; Quaternion3D quaternion = null; Texture texture = null; Position3D texturePosition = null; Quaternion3D textureQuaternion = null; int textureUnit; public PartPose(String name, Position3D p, Quaternion3D q, Texture texture, Position3D tp, Quaternion3D tq, int textureUnit) { this.name = name; this.position = p; this.quaternion = q; this.texture = texture; this.texturePosition = tp; this.textureQuaternion = tq; this.textureUnit = textureUnit; } }