package sample.game.main; import java.util.ArrayList; import library.core.debug.CoreLog; import library.core.mainAI.CoreActivity; import library.core.mainAI.RiverCrossingAI; import library.core.music.CoreSeData; import sample.game.builder.TitleUserBuilder; import sample.game.controller.TitleController; import sample.game.controller.TitleController.Level; import android.content.Intent; import android.os.Bundle; import android.view.MotionEvent; public class UserGameTitle extends CoreActivity{ private TitleUserBuilder builder; private TitleController controller; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); CoreLog.debug("create Title"); screen.setScreenSize(1280, 720); builder=new TitleUserBuilder(objectFactory); } @Override protected void update(float deltaTime) { if(controller!=null) controller.update(deltaTime); } @Override protected void touch(MotionEvent event) { // TODO 自動生成されたメソッド・スタブ if(event.getAction()==MotionEvent.ACTION_DOWN){ CoreLog.debug(""+screen.castX(event.getX())+"/"+ screen.castY(event.getY())); } } @Override protected void screenLoadEnd() { controller= builder.build(this); } /** * ゲーム画面への遷移 */ public void loadGameScreen(Level level){ Intent intent = new Intent(UserGameTitle.this,MainActivity.class); switch (level) { case easy: intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.putExtra("minister",1); intent.putExtra("wolf",1); intent.putExtra("cabbage",1); intent.putExtra("cattle",1); intent.putExtra("boat",2); intent.putExtra("short",7); intent.putExtra("isUseAi",false); intent.putExtra("isNormalGameMode",true); break; case normal: intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.putExtra("minister",1); intent.putExtra("wolf",1); intent.putExtra("cabbage",1); intent.putExtra("cattle",3); intent.putExtra("boat",3); intent.putExtra("short",7); intent.putExtra("isUseAi",false); intent.putExtra("isNormalGameMode",true); break; case hard: intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.putExtra("minister",1); intent.putExtra("wolf",1); intent.putExtra("cabbage",3); intent.putExtra("cattle",2); intent.putExtra("boat",3); intent.putExtra("short",7); intent.putExtra("isUseAi",false); intent.putExtra("isNormalGameMode",true); break; } startActivity(intent); RiverCrossingAI.changeActivity(); } public void loadHowToPlay(){ Intent intent = new Intent(UserGameTitle.this,HowToPlay.class); startActivity(intent); RiverCrossingAI.changeActivity(); } @Override protected void loadSe() { ArrayList<CoreSeData> ses = new ArrayList<CoreSeData>(); ses.add(new CoreSeData("se/next.ogg",1,1,1,0,false,1)); ses.add(new CoreSeData("se/select.ogg",2,1,1,2,false,1)); RiverCrossingAI.getSePlayer().load(ses); } }