package sample.game.main; import library.core.mainAI.CoreActivity; import library.core.mainAI.RiverCrossingAI; import sample.game.builder.HowToPlayBuilder; import sample.game.controller.HowToPlayController; import android.content.Intent; import android.os.Bundle; import android.view.MotionEvent; public class HowToPlay extends CoreActivity{ private HowToPlayBuilder builder; private HowToPlayController controller; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); screen.setScreenSize(1280, 720); builder=new HowToPlayBuilder(objectFactory); } @Override protected void update(float deltaTime) { if(controller!=null){ controller.update(deltaTime); } } @Override protected void touch(MotionEvent event) { // TODO 自動生成されたメソッド・スタブ } @Override protected void loadSe() { // TODO 自動生成されたメソッド・スタブ } public void startTitle(){ Intent intent = new Intent(HowToPlay.this,UserGameTitle.class); RiverCrossingAI.changeActivity(); startActivity(intent); } @Override protected void screenLoadEnd() { controller=builder.build(this); } }