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Cactus-CleanArchitecture / app / src / main / java / org / ntlab / radishforandroidstudio / java3d / Bounds.java
n-konishi on 14 May 2018 11 KB first commit
package org.ntlab.radishforandroidstudio.java3d;

public abstract class Bounds extends Object implements Cloneable {
	static final double EPSILON = .000001;
	static final boolean debug = false;
	static final int BOUNDING_BOX = 0x1;
	static final int BOUNDING_SPHERE = 0x2;
	static final int BOUNDING_POLYTOPE = 0x4;
	boolean boundsIsEmpty = false;
	boolean boundsIsInfinite = false;
	int  boundId = 0;
	
	public Bounds(){

	}

	//	public Bounds clone() {
	//		return new Bounds();
	//	}

	@Override
	public abstract Object clone();

	public abstract void combine(Bounds boundsObject);

	public abstract void transform(Transform3D trans);

	public abstract boolean intersect(Bounds boundsObject);



	//	//浸食確認メソッド。radius(半径)を利用した円の接触であると仮定してみるといいかも
	//	public boolean intersect(BoundingSphere bs) {
	//		// TODO Auto-generated method stub
	//		return false;
	//	}
	
	private void test_point(Vector4d[] planes, Point3d new_point) {
		for (int i = 0; i < planes.length; i++){
			double dist = (new_point.x*planes[i].x + new_point.y*planes[i].y +
			new_point.z*planes[i].z + planes[i].w ) ;
			if (dist > EPSILON ){
				System.err.println("new point is outside of" +
				" plane["+i+"] dist = " + dist);
			}
		}
	}
	
	/**
	* computes the closest point from the given point to a set of planes
	* (polytope)
	* @param g the point
	* @param planes array of bounding planes
	* @param new_point point on planes closest g
	*/
	boolean closest_point(Point3d g, Vector4d[] planes, Point3d new_point) {

		double t, s, dist, w;
		boolean converged, inside, firstPoint, firstInside;
		int i, count;
		double ab, ac, bc, ad, bd, cd, aa, bb, cc;
		double b1, b2, b3, d1, d2, d3, y1, y2, y3;
		double h11, h12, h13, h22, h23, h33;
		double l12, l13, l23;
		Point3d n = new Point3d();
		Point3d p = new Point3d();
		Vector3d delta = null;

		// These are temporary until the solve code is working

		/*
		 * The algorithm: We want to find the point "n", closest to "g", while
		 * still within the the polytope defined by "planes". We find the
		 * solution by minimizing the value for a "penalty function";
		 * 
		 * f = distance(n,g)^2 + sum for each i: w(distance(n, planes[i]))
		 * 
		 * Where "w" is a weighting which indicates how much more important it
		 * is to be close to the planes than it is to be close to "g".
		 * 
		 * We minimize this function by taking it's derivitive, and then solving
		 * for the value of n when the derivitive equals 0.
		 * 
		 * For the 1D case with a single plane (a,b,c,d), x = n.x and g = g.x,
		 * this looks like:
		 * 
		 * f(x) = (x - g) ^ 2 + w(ax + d)^2 f'(x) = 2x -2g + 2waax + 2wad
		 * 
		 * (note aa = a^2) setting f'(x) = 0 gives:
		 * 
		 * (1 + waa)x = g - wad
		 * 
		 * Note that the solution is just outside the plane [a, d]. With the
		 * correct choice of w, this should be inside of the EPSILON tolerance
		 * outside the planes.
		 * 
		 * Extending to 3D gives the matrix solution:
		 * 
		 * | (1 + waa) wab wac | H = | wab (1 + wbb) wbc | | wac wbc (1 + wcc) |
		 * 
		 * b = [g.x - wad, g.y - wbd, g.z - wcd]
		 * 
		 * H * n = b
		 * 
		 * n = b * H.inverse()
		 * 
		 * The implementation speeds this process up by recognizing that H is
		 * symmetric, so that it can be decomposed into three matrices:
		 * 
		 * H = L * D * L.transpose()
		 * 
		 * 1.0 0.0 0.0 d1 0.0 0.0 L = l12 1.0 0.0 D = 0.0 d2 0.0 l13 l23 1.0 0.0
		 * 0.0 d3
		 * 
		 * n can then be derived by back-substitution, where the original
		 * problem is decomposed as:
		 * 
		 * H * n = b L * D * L.transpose() * n = b L * D * y = b; L.transpose()
		 * * n = y
		 * 
		 * We can then multiply out the terms of L * D and solve for y, and then
		 * use y to solve for n.
		 */

		w = 100.0 / EPSILON; // must be large enough to ensure that solution
		// is within EPSILON of planes

		count = 0;
		p.set(g);

		if (debug) {
			System.err.println("closest_point():\nincoming g=" + " " + g.x
					+ " " + g.y + " " + g.z);
		}

		converged = false;
		firstPoint = true;
		firstInside = false;

		Vector4d pln;

		while (!converged) {
			if (debug) {
				System.err.println("start: p=" + " " + p.x + " " + p.y + " "
						+ p.z);
			}

			// test the current point against the planes, for each
			// plane that is violated, add it's contribution to the
			// penalty function
			inside = true;
			aa = 0.0;
			bb = 0.0;
			cc = 0.0;
			ab = 0.0;
			ac = 0.0;
			bc = 0.0;
			ad = 0.0;
			bd = 0.0;
			cd = 0.0;
			for (i = 0; i < planes.length; i++) {
				pln = planes[i];
				dist = (p.x * pln.x + p.y * pln.y + p.z * pln.z + pln.w);
				// if point is outside or within EPSILON of the boundary, add
				// the plane to the penalty matrix. We do this even if the
				// point is already inside the polytope to prevent numerical
				// instablity in cases where the point is just outside the
				// boundary of several planes of the polytope
				if (dist > -EPSILON) {
					aa = aa + pln.x * pln.x;
					bb = bb + pln.y * pln.y;
					cc = cc + pln.z * pln.z;
					ab = ab + pln.x * pln.y;
					ac = ac + pln.x * pln.z;
					bc = bc + pln.y * pln.z;
					ad = ad + pln.x * pln.w;
					bd = bd + pln.y * pln.w;
					cd = cd + pln.z * pln.w;
				}
				// If the point is inside if dist is <= EPSILON
				if (dist > EPSILON) {
					inside = false;
					if (debug) {
						System.err.println("point outside plane[" + i + "]=("
								+ pln.x + "," + pln.y + ",\n\t" + pln.z + ","
								+ pln.w + ")\ndist = " + dist);
					}
				}
			}
			// see if we are done
			if (inside) {
				if (debug) {
					System.err.println("p is inside");
				}
				if (firstPoint) {
					firstInside = true;
				}
				new_point.set(p);
				converged = true;
			} else { // solve for a closer point
				firstPoint = false;

				// this is the upper right corner of H, which is all we
				// need to do the decomposition since the matrix is symetric
				h11 = 1.0 + aa * w;
				h12 = ab * w;
				h13 = ac * w;
				h22 = 1.0 + bb * w;
				h23 = bc * w;
				h33 = 1.0 + cc * w;

				if (debug) {
					System.err.println(" hessin= ");
					System.err.println(h11 + " " + h12 + " " + h13);
					System.err.println("     " + h22 + " " + h23);
					System.err.println("           " + h33);
				}

				// these are the constant terms
				b1 = g.x - w * ad;
				b2 = g.y - w * bd;
				b3 = g.z - w * cd;

				if (debug) {
					System.err.println(" b1,b2,b3 = " + b1 + " " + b2 + " "
							+ b3);
				}

				// solve, d1, d2, d3 actually 1/dx, which is more useful
				d1 = 1 / h11;
				l12 = d1 * h12;
				l13 = d1 * h13;
				s = h22 - l12 * h12;
				d2 = 1 / s;
				t = h23 - h12 * l13;
				l23 = d2 * t;
				d3 = 1 / (h33 - h13 * l13 - t * l23);

				if (debug) {
					System.err.println(" l12,l13,l23 " + l12 + " " + l13 + " "
							+ l23);
					System.err.println(" d1,d2,d3 " + d1 + " " + d2 + " " + d3);
				}

				// we have L and D, now solve for y
				y1 = d1 * b1;
				y2 = d2 * (b2 - h12 * y1);
				y3 = d3 * (b3 - h13 * y1 - t * y2);

				if (debug) {
					System.err.println(" y1,y2,y3 = " + y1 + " " + y2 + " "
							+ y3);
				}

				// we have y, solve for n
				n.z = y3;
				n.y = (y2 - l23 * n.z);
				n.x = (y1 - l13 * n.z - l12 * n.y);

				if (debug) {
					System.err.println("new point = " + n.x + " " + n.y + " "
							+ n.z);
					test_point(planes, n);

					if (delta == null)
						delta = new Vector3d();
					delta.sub(n, p);
					delta.normalize();
					System.err.println("p->n direction: " + delta);
					Matrix3d hMatrix = new Matrix3d();
					// check using the the javax.vecmath routine
					hMatrix.m00 = h11;
					hMatrix.m01 = h12;
					hMatrix.m02 = h13;
					hMatrix.m10 = h12; // h21 = h12
					hMatrix.m11 = h22;
					hMatrix.m12 = h23;
					hMatrix.m20 = h13; // h31 = h13
					hMatrix.m21 = h23; // h32 = h22
					hMatrix.m22 = h33;
					hMatrix.invert();
					Point3d check = new Point3d(b1, b2, b3);
					hMatrix.transform(check);

					System.err.println("check point = " + check.x + " "
							+ check.y + " " + check.z);
				}

				// see if we have converged yet
				dist = (p.x - n.x) * (p.x - n.x) + (p.y - n.y) * (p.y - n.y)
						+ (p.z - n.z) * (p.z - n.z);

				if (debug) {
					System.err.println("p->n distance =" + dist);
				}

				if (dist < EPSILON) { // close enough
					converged = true;
					new_point.set(n);
				} else {
					p.set(n);
					count++;
					if (count > 4) { // watch for cycling between two minimums
						new_point.set(n);
						converged = true;
					}
				}
			}
		}
		if (debug) {
			System.err.println("returning pnt (" + new_point.x + " "
					+ new_point.y + " " + new_point.z + ")");

			if (firstInside)
				System.err.println("input point inside polytope ");
		}
		return firstInside;
	}

	boolean intersect_ptope_sphere( BoundingPolytope polyTope,
			BoundingSphere sphere) {
		Point3d p = new Point3d();
		boolean inside;
			 
			 
		if (debug) {
			System.err.println("ptope_sphere intersect sphere ="+sphere);
		}
		inside = closest_point( sphere.center, polyTope.planes, p );
		if (debug) {
				System.err.println("ptope sphere intersect point ="+p);
		}
		if (!inside){
			// if distance between polytope and sphere center is greater than
			// radius then no intersection
			if (p.distanceSquared( sphere.center) >
			sphere.radius*sphere.radius){
			if (debug) {
			System.err.println("ptope_sphere returns false");
			}
			return false;
			} else {
			if (debug) {
			System.err.println("ptope_sphere returns true");
			}
			return true;
			}
			} else {
			if (debug) {
				System.err.println("ptope_sphere returns true");
			}
			return true;
		}
	}
			 
	boolean intersect_ptope_abox( BoundingPolytope polyTope, BoundingBox box) {
			Vector4d planes[] = new Vector4d[6];
			 
		if (debug) {
			System.err.println("ptope_abox, box = " + box);
		}
		planes[0] = new Vector4d( -1.0, 0.0, 0.0, box.lower.x);
		planes[1] = new Vector4d(  1.0, 0.0, 0.0,-box.upper.x);
		planes[2] = new Vector4d(  0.0,-1.0, 0.0, box.lower.y);
		planes[3] = new Vector4d(  0.0, 1.0, 0.0,-box.upper.y);
		planes[4] = new Vector4d(  0.0, 0.0,-1.0, box.lower.z);
		planes[5] = new Vector4d(  0.0, 0.0, 1.0,-box.upper.z);
		 
		 
		BoundingPolytope pbox = new BoundingPolytope( planes);
		 
		boolean result = intersect_ptope_ptope( polyTope, pbox );
		if (debug) {
			System.err.println("ptope_abox returns " + result);
		}
		return(result);
	}
			 
			 
	boolean intersect_ptope_ptope( BoundingPolytope poly1,
		BoundingPolytope poly2) {
		boolean intersect;
		Point3d p = new Point3d();
		Point3d g = new Point3d();
		Point3d gnew = new Point3d();
		Point3d pnew = new Point3d();
			 
		intersect = false;
			 
		p.x = 0.0;
		p.y = 0.0;
		p.z = 0.0;
		 
		//  start from an arbitrary point on poly1
		closest_point( p, poly1.planes, g);
		 
		// get the closest points on each polytope
		if (debug) {
			System.err.println("ptope_ptope: first g = "+g);
		}
		intersect = closest_point( g, poly2.planes, p);
			 
		if (intersect) {
			return true;
		}
			 
		if (debug) {
			System.err.println("first p = "+p+"\n");
		}
		intersect = closest_point( p, poly1.planes, gnew);
		if (debug) {
			System.err.println("gnew = "+gnew+" intersect="+intersect);
		}
		 
		// loop until the closest points on the two polytopes are not changing
		 
		double prevDist = p.distanceSquared(g);
		double dist;
		 
		while( !intersect ) {
			 
			dist = p.distanceSquared(gnew);
			 
			if (dist < prevDist) {
				g.set(gnew);
				intersect = closest_point( g, poly2.planes, pnew );
				if (debug) {
					System.err.println("pnew = "+pnew+" intersect="+intersect);
				}
			} else {
				g.set(gnew);
				break;
			}
			prevDist = dist;
			dist =  pnew.distanceSquared(g);
			 
			if (dist < prevDist) {
				p.set(pnew);
				if( !intersect ) {
					intersect = closest_point( p, poly1.planes, gnew );
					if (debug) {
						System.err.println("gnew = "+gnew+" intersect="+
								intersect);
					}
				}
			} else {
				p.set(pnew);
				break;
			}
			prevDist = dist;
		}
			 
		if (debug) {
			System.err.println("gnew="+" "+gnew.x+" "+gnew.y+" "+gnew.z);
			System.err.println("pnew="+" "+pnew.x+" "+pnew.y+" "+pnew.z);
		}
		return intersect;
	}
}