package org.ntlab.radishforandroidstudio.cactusClient.views; import android.os.Bundle; import android.support.annotation.Nullable; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import org.ntlab.radishforandroidstudio.R; import org.ntlab.radishforandroidstudio.cactusClient.models.Player; import org.ntlab.radishforandroidstudio.framework.RWT.RWTPad; import org.ntlab.radishforandroidstudio.framework.RWT.RWTUIFragment; import org.ntlab.radishforandroidstudio.framework.event.PadEvent; import org.ntlab.radishforandroidstudio.framework.gameMain.RealTime3DFragment; import org.ntlab.radishforandroidstudio.framework.listener.PadListener; import org.ntlab.radishforandroidstudio.java3d.AmbientLight; import org.ntlab.radishforandroidstudio.java3d.Appearance; import org.ntlab.radishforandroidstudio.java3d.Color3f; import org.ntlab.radishforandroidstudio.java3d.DirectionalLight; import org.ntlab.radishforandroidstudio.java3d.Material; import org.ntlab.radishforandroidstudio.java3d.Vector3f; public class PlayerFragmentLight extends RealTime3DFragment implements PadListener { private boolean isTouched = false; private float touchX = 0.0f; private float touchY = 0.0f; RWTPad pad = null; private Player player; public PlayerFragmentLight() { // Required empty public constructor } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //環境光 AmbientLight amblight = new AmbientLight(new Color3f(1.0f, 1.0f, 1.0f)); // amblight.setInfluencingBounds(new BoundingSphere(new Point3d(), 10000.0)); universe.placeLight(amblight); //平行光源 DirectionalLight dirlight = new DirectionalLight( new Color3f(1.0f, 1.0f, 1.0f), //光の色 new Vector3f(0.0f, -1.0f, -0.5f) //光の方向ベクトル ); // dirlight.setInfluencingBounds(new BoundingSphere(new Point3d(), 10000.0)); universe.placeLight(dirlight); Appearance ap1 = new Appearance(); Material m = new Material(); m.setDiffuseColor(0.0f, 0.3f, 1.0f); m.setAmbientColor(0.0f, 0.0f, 0.0f); m.setEmissiveColor(0.0f, 0.0f, 0.0f); m.setSpecularColor(0.0f, 0.0f, 0.0f); m.setShininess(5.0f); ap1.setMaterial(m); camera.setFieldOfView(1.5); camera.setBackClipDistance(10000.0); start(1000L, 50L, true); } @Nullable @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { super.onCreateView(inflater, container, savedInstanceState); initGameWindowView(); return parentView; } @Override protected void progress(long interval) { } //sampleUiFragmentからそのまま持ってきた public void initGameWindowView() { } public void onCreateFragmentEvent(RWTUIFragment f) { pad = (RWTPad) f.findViewById(R.id.pad); pad.addListener((PadListener) this); } @Override public boolean onEvent(PadEvent event) { return false; } public void setPlayer(Player player) { this.player = player; } }