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Cactus-CleanArchitecture / app / src / main / java / org / ntlab / radishforandroidstudio / framework / gameMain / RealTime3DFragment.java
s-iwatani on 21 Jun 2018 1 KB 動作ok
package org.ntlab.radishforandroidstudio.framework.gameMain;

import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import android.widget.LinearLayout;

import org.ntlab.radishforandroidstudio.R;
import org.ntlab.radishforandroidstudio.framework.RWT.RWTSurfaceView;
import org.ntlab.radishforandroidstudio.framework.RWT.RWTUIFragment;
import org.ntlab.radishforandroidstudio.framework.model3D.Universe;
import org.ntlab.radishforandroidstudio.framework.view3D.Camera3D;

public class RealTime3DFragment extends RealTimeFragment{
    protected Universe universe;
    protected Camera3D camera;
    protected RWTSurfaceView view;
    protected View parentView = null;

    @Override
    public void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        universe = new Universe();

        camera = new Camera3D(universe);

//        getActivity().addContentView(view,new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT));
    }

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,  Bundle savedInstanceState) {
        return parentView;
    }

    @Override
    protected void update(long interval) {
        progress(interval);
        universe.update(interval);
        camera.adjust(interval);
        view.requestRender();
    }

    protected void progress(long interval) {

    }
}