init {
screen := {
"widgets": {
"001": {"type": "label", "text": "a", "state": 0},
"002": {"type": "textInput", "text": "", "state": 0}
},
"layout": true
}
}
native channel ScreenUpdate {
in screen(curSc: Json, update(curSc, nextSc)) = nextSc
}
native channel SetLayout {
in screen.layout(curLayout: Bool, setLayout(nextLayout)) = nextLayout
}
native channel SetVisible(wid: Str) {
in screen.widgets.{wid}.visible(curVisible: Bool, setVisible(nextVisible)) = nextVisible
}
native channel SetText(wid: Str) {
in screen.widgets.{wid}.text(curText: Str, setText(nextText)) = nextText
}
native channel MouseEvent(wid: Str) {
out screen.widgets.{wid}.state(curState: Int, mouseEvent(nextState)) = nextState
}
native channel TextEvent(wid: Str) {
out screen.widgets.{wid}.text(curText: Str, textEvent(nextText)) = nextText
}
channel AddTextInput {
out screen.widgets(widgets: Map, addTextInput(wid: Str)) = insert(widgets, wid, {"type": "textInput", "text": "", "state": 0})
}
channel ChangeText {
in screen.widgets.002.text(curText: Str, updateText(newText: Str)) = curText
out screen.widgets.001.text(curText: Str, updateText(newText: Str)) = newText
}