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JumpingGameOriginalSources / src / Velocity.java
import java.util.*;

public class Velocity {
	private Pair<Double> move;
	private Pair<Double> acceleration;
	private Position position;
	private Onground onground;
	private Pair<Double> value;
	public void updateMove(Pair<Double> move) {
		this.move = move;
		Pair<Double> temp_l0;
		if((this.onground.getOnground()&&(move.getSecond()>=0.0))) {
			temp_l0 = move;
		} else {
			temp_l0 = this.value;
		}
		value = temp_l0;
		position.updateVelocity(value);
	}
	public void updateAcceleration(Pair<Double> acceleration) {
		this.acceleration = acceleration;
		Pair<Double> temp_l2;
		if((this.onground.getOnground()&&(this.value.getSecond()<0.0))) {
			temp_l2 = new Pair<>((this.value.getFirst()+(0.01*acceleration.getFirst())), 0.0);
		} else {
			temp_l2 = new Pair<>((this.value.getFirst()+(0.01*acceleration.getFirst())), (this.value.getSecond()+(0.01*acceleration.getSecond())));
		}
		value = temp_l2;
		position.updateVelocity(value);
	}
	public Velocity(Position position, Onground onground) {
		this.onground = onground;
	}
	public Pair<Double> getValue() {
		return value;
	}
}