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JumpingGameOriginalSources / src / Velocity.java
k-fujii on 7 Dec 2021 1 KB MapをPairクラスへ置換
import java.util.*;

public class Velocity {
	private Pair<Double> move;
	private Pair<Double> acceleration;
	private Position position;
	private Onground onground;
	private Pair<Double> velocity;
	public void updateMove(Pair<Double> move) {
		this.move = move;
		Pair<Double> temp_l0;
		if((this.onground.getOnground()&&(move.getSecond()>=0.0))) {
			temp_l0 = move;
		} else {
			temp_l0 = this.velocity;
		}
		velocity = temp_l0;
		position.updateVelocity(velocity);
	}
	public void updateAcceleration(Pair<Double> acceleration) {
		this.acceleration = acceleration;
		Pair<Double> temp_l2;
		if((this.onground.getOnground()&&(this.velocity.getSecond()<0.0))) {
			temp_l2 = new Pair<>((this.velocity.getFirst()+(0.01*acceleration.getFirst())), 0.0);
		} else {
			temp_l2 = new Pair<>((this.velocity.getFirst()+(0.01*acceleration.getFirst())), (this.velocity.getSecond()+(0.01*acceleration.getSecond())));
		}
		velocity = temp_l2;
		position.updateVelocity(velocity);
	}
	public Velocity(Position position, Onground onground) {
		this.onground = onground;
	}
	public Pair<Double> getVelocity() {
		return velocity;
	}
}