package models; import entities.*; import entities.player.*; import java.util.ArrayList; //--------------------------------------------------------------- // public class JumpGameModel implements IModel { //--------------------------------------------------------------- // private Acceleration acceleration; private Force force; private Mass mass; private Move move; private Position position; private Velocity velocity; private Onground onground; //--------------------------------------------------------------- private Time time; private Gameover gameover; private Clear clear; //--------------------------------------------------------------- private Ground ground; //--------------------------------------------------------------- private double jumpPower = 32; private ArrayList<Integer> flagTimings = new ArrayList<>(); // フラグ切り替え //--------------------------------------------------------------- //--------------------------------------------------------------- // public JumpGameModel() { ground = new Ground(); position = new Position(new Pair<>(640d, 480d), ground); onground = new Onground(ground, position); velocity = new Velocity(position, onground); acceleration = new Acceleration(velocity, onground); force = new Force(acceleration); mass = new Mass(acceleration); move = new Move(velocity); time = new Time(); gameover = new Gameover(position); clear = new Clear(position); } //--------------------------------------------------------------- //--------------------------------------------------------------- // getter public Position getPosition() { return position; } public Ground getGround() { return ground; } //--------------------------------------------------------------- //--------------------------------------------------------------- // public void jump() { this.move.moveY(jumpPower); } //--------------------------------------------------------------- // public void updateGravity(double gravity) { this.time.gravity(gravity); this.force.gravity(gravity); System.out.println("swapWindow Gravity"); } //--------------------------------------------------------------- }