package models; import entities.*; //--------------------------------------------------------------- // public class PlayerModel implements IModel { //--------------------------------------------------------------- private Acceleration acceleration; private Force force; private Mass mass; private Move move; private Position position; private Velocity velocity; private Onground onground; //--------------------------------------------------------------- private double jumpPower = 32; //--------------------------------------------------------------- // public PlayerModel(Ground ground) { position = new Position(new Pair<>(640d, 480d), ground); onground = new Onground(ground, position); velocity = new Velocity(position, onground); acceleration = new Acceleration(velocity, onground); force = new Force(acceleration); mass = new Mass(acceleration); move = new Move(velocity); } //--------------------------------------------------------------- //--------------------------------------------------------------- // getter public Position getPosition() { return position; } //--------------------------------------------------------------- // public void jump() { this.move.moveX(jumpPower); } //--------------------------------------------------------------- // public void updateGravity(double gravity) { this.force.gravity(gravity); System.out.println("swapWindow Gravity"); } }