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JumpingGame / src / main / java / resources / Velocity.java
package resources;


public class Velocity {
    private Pair<Double> moveValue;
    private Pair<Double> accelerationValue;
    private Position position;
    private Onground onground;
    private Pair<Double> value;

    public void updateByMove(Pair<Double> move) {
        this.moveValue = move;
        Pair temp_l2;
        if ((this.onground.getOnground() && (move.getSecond() >= 0.0))) {
            temp_l2 = move;
        } else {
            temp_l2 = this.value;
        }
        value = temp_l2;
        position.updateByVelocity(value);
    }

    public void updateByAcceleration(Pair<Double> acceleration) {
        this.accelerationValue = acceleration;
        Pair temp_l5;
        if ((this.onground.getOnground() && (this.value.getSecond() < 0.0))) {
            temp_l5 = new Pair((this.value.getFirst() + (0.01 * acceleration.getFirst())), 0.0);
        } else {
            temp_l5 = new Pair((this.value.getFirst() + (0.01 * acceleration.getFirst())), (this.value.getSecond() + (0.01 * acceleration.getSecond())));
        }
        value = temp_l5;
        position.updateByVelocity(value);
    }

    public Velocity(Position position, Onground onground) {
        this.position = position;
        this.onground = onground;
    }

    public Pair<Double> getValue() {
        return value;
    }
}