import java.util.*; public class Velocity { private Map.Entry<Double, Double> acceleration; private Map.Entry<Double, Double> move; private Position position; private Onground onground; private Map.Entry<Double, Double> velocity; public void updateAcceleration(Map.Entry<Double, Double> acceleration) { this.acceleration = acceleration; velocity = (onJump() ? new AbstractMap.SimpleEntry<>((this.velocity.getKey() + (0.01 * acceleration.getKey())), 0.0) : new AbstractMap.SimpleEntry<>((this.velocity.getKey() + (0.01 * acceleration.getKey())), (this.velocity.getValue() + (0.01 * acceleration.getValue())))); position.updateVelocity(velocity); } public void updateMove(Map.Entry<Double, Double> move) { this.move = move; velocity = (onMove() ? move : this.velocity); position.updateVelocity(velocity); } public Velocity(Position position, Onground onground) { this.onground = onground; } public Map.Entry<Double, Double> getVelocity() { return velocity; } // AND, In Air private boolean onJump() { if (!this.onground.getOnground()) return false; return (this.velocity.getValue() < 0.0); } // AND, Push Button private boolean onMove() { if (!this.onground.getOnground()) return false; return (move.getValue() >= 0.0); } }