import java.util.*; public class Acceleration { private double mass; private Map.Entry<Double, Double> force; private Velocity velocity; private Onground onground; private Map.Entry<Double, Double> acceleration; public void updateMass(double mass) { this.mass = mass; acceleration = (this.onground.getOnground() ? new AbstractMap.SimpleEntry<>((force.getKey()/mass), 0.0) : new AbstractMap.SimpleEntry<>((force.getKey()/mass), (force.getValue()/mass))); velocity.updateAcceleration(acceleration); } public void updateForce(Map.Entry<Double, Double> force) { this.force = force; acceleration = (this.onground.getOnground() ? new AbstractMap.SimpleEntry<>((force.getKey()/mass), 0.0) : new AbstractMap.SimpleEntry<>((force.getKey()/mass), (force.getValue()/mass))); velocity.updateAcceleration(acceleration); } public Acceleration(Velocity velocity, Onground onground) { this.onground = onground; } public Map.Entry<Double, Double> getAcceleration() { return acceleration; } }