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JumpingGame / src / Position.java
import java.util.*;

public class Position {
    private Ground ground;
    private Vector2 value;

    public void updateByVelocity(Vector2 velocity) {
        Vector2 temp_l3;
        if (((this.ground.getValue() == true) && ((this.value.getY() + (0.01 * velocity.getY())) < 0.0))) {
            temp_l3 = new Vector2((this.value.getX() + (0.01 * velocity.getX())), 0.0);
        } else {
            temp_l3 = new Vector2((this.value.getX() + (0.01 * velocity.getX())), (this.value.getY() + (0.01 * velocity.getY())));
        }
        value = temp_l3;
    }

    public Position(Ground ground) {
        this.ground = ground;
    }

    public Vector2 getValue() {
        return value;
    }
}