package models; import entities.*; import entities.modelExtentions.Flags; import java.io.IOException; import java.nio.charset.Charset; import java.nio.file.Files; import java.nio.file.Path; import java.nio.file.Paths; import java.util.ArrayList; import java.util.List; //--------------------------------------------------------------- // public class JumpGameModel implements IModel { private Acceleration acceleration; private Force force; private Mass mass; private Move move; private Position position; private Velocity velocity; private Onground onground; //--------------------------------------------------------------- private Time time; private Gameover gameover; private Clear clear; //--------------------------------------------------------------- private Ground ground; //--------------------------------------------------------------- private double jumpPower = 32; //--------------------------------------------------------------- private Flags flags; private boolean tileType = true; //--------------------------------------------------------------- //--------------------------------------------------------------- // public JumpGameModel() { ground = new Ground(); position = new Position(ground); onground = new Onground(ground, position); velocity = new Velocity(new Pair<>(1d, 0d), position, onground); acceleration = new Acceleration(velocity, onground); force = new Force(acceleration); mass = new Mass(acceleration); move = new Move(velocity); time = new Time(); gameover = new Gameover(position); clear = new Clear(position); flags = new Flags(); } //--------------------------------------------------------------- //--------------------------------------------------------------- // getter public Flags getFlags() { return flags; } public Position getPosition() { return position; } public Velocity getVelocity() { return velocity; } public Ground getGround() { return ground; } //--------------------------------------------------------------- //--------------------------------------------------------------- // ジャンプ public void jump() { this.move.moveY(jumpPower); } //--------------------------------------------------------------- // マイフレーム更新処理 public void updateGravity(double gravity) { this.time.gravity(gravity); this.force.gravity(gravity); // System.out.println("swapWindow Gravity"); } //--------------------------------------------------------------- // private void init() { } //--------------------------------------------------------------- }