import java.util.*; public class Position { private Vector2 velocity; private boolean ground; private Vector2 position; public void updateVelocity(Vector2 velocity) { this.velocity = velocity; position = (((ground == true) && ((this.position.getY() + (0.01 * velocity.getY())) < 0.0)) ? new Vector2(this.position.getX() + (0.01 * velocity.getX()), 0.0) : new Vector2(this.position.getX() + (0.01 * velocity.getX()), (this.position.getY() + (0.01 * velocity.getY())))); } public void updateGround(boolean ground) { this.ground = ground; position = (((ground == true) && ((this.position.getY() + (0.01 * velocity.getY())) < 0.0)) ? new Vector2(this.position.getX() + (0.01 * velocity.getX()), 0.0) : new Vector2(this.position.getX() + (0.01 * velocity.getX()), this.position.getY() + (0.01 * velocity.getY()))); } public Vector2 getPosition() { return position; } }