using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuProcess : BackButton
{
[SerializeField] GameObject menuWindow;
[SerializeField] GameObject graphAdderWindow;
[SerializeField] GameObject axisOptionWindow;
[SerializeField] GameObject plotSpace;
[SerializeField] float nearSetRate;
public void pressedAddNewGraphButton()
{
base.anotherButtonAction();
graphAdderWindow.GetComponent<GraphAdderWindow>().Initialize(new GraphData(),-1);
graphAdderWindow.SetActive(true);
}
public void pressedAxisSettingButton()
{
base.anotherButtonAction();
axisOptionWindow.SetActive(true);
}
//–¢Žg—p
public void pressedPutInFrontOfCameraButton()
{
Camera cam = Camera.main;
plotSpace.transform.position = cam.transform.position + cam.transform.forward * nearSetRate;
}
}