using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuProcess : BackButton { [SerializeField] GameObject menuWindow; [SerializeField] GameObject graphAdderWindow; [SerializeField] GameObject axisOptionWindow; [SerializeField] GameObject plotSpace; [SerializeField] float nearSetRate; public void pressedAddNewGraphButton() { base.anotherButtonAction(); graphAdderWindow.GetComponent<GraphAdderWindow>().Initialize(new GraphData(),-1); graphAdderWindow.SetActive(true); } public void pressedAxisSettingButton() { base.anotherButtonAction(); axisOptionWindow.SetActive(true); } //–¢Žg—p public void pressedPutInFrontOfCameraButton() { Camera cam = Camera.main; plotSpace.transform.position = cam.transform.position + cam.transform.forward * nearSetRate; } }