using System.Collections; using System.Collections.Generic; using UnityEngine; public class GraphData { private int graphNum; //0:直線、1:平面、2:その他、3:点 private bool dataFomulaInputted; private bool dataListInputted; private Vector3 linePassingPoint; private Vector3 lineDirection; private Vector4 planeCoefficient; private GameObject graphObject; private Vector3 crossPoint; private int crossMessage; /* -crossMessage- * 10:直線と直線 -> 交点あり * 11:直線と直線 -> 平行 * 12:直線と直線 -> 全く同じ直線 * 13:直線と直線 -> 交わるが計算不可(遠い) * 14:直線と直線 -> ねじれの位置 * ------------------------------- * 20:直線と平面 -> 交点あり * 21:直線と平面 -> 平行 * 22:直線と平面 -> ----- * 23:直線と平面 -> 交わるが計算不可(遠い) * 24:直線と平面 -> 平面上の線である * -------------------------------- * 30:平面と平面 -> 交線あり * 31:平面と平面 -> 平行 * 32:平面と平面 -> 全く同じ平面 * 33:平面と平面 -> 交わるが計算不可(遠い) */ public void setGraphNum(int n) { graphNum = n; } public int getGraphNum() { return graphNum; } public void setDataFormulaInputted(bool b) { dataFomulaInputted = b; } public bool isDataFormulaInputted() { return dataFomulaInputted; } public void setDataListInputted(bool b) { dataListInputted = b; } public bool isDataListInputted() { return dataListInputted; } public void setGraphObject(GameObject go) { graphObject = go; } public GameObject getgraphObject() { return graphObject; } public void setLinePassingPoint(Vector3 point) { linePassingPoint = point; } public Vector3 getLinePassingPoint() { return linePassingPoint; } public void setLineDirection(Vector3 direct) { lineDirection = direct; } public Vector3 getLineDirection() { return lineDirection; } public void setPlaneCoefficient(Vector4 plane) { planeCoefficient = plane; } public Vector4 getPlaneCoefficient() { return planeCoefficient; } public void setCrossPoint(Vector3 crossPoint) { this.crossPoint = crossPoint; } public Vector3 getCrossPoint() { return crossPoint; } public void setCrossMessage(int num) { crossMessage = num; } public int getCrossMessage() { return crossMessage; } }