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SproutServerMicro / src / main / java / org / ntlab / SproutServer / battles / Magic.java
s-bekki on 30 Nov 2017 1 KB initial commit
package org.ntlab.SproutServer.battles;

import framework.model3D.CollisionResult;
import framework.model3D.Object3D;
import framework.model3D.Position3D;
import framework.physics.Solid3D;
import framework.physics.Velocity3D;
import net.arnx.jsonic.JSONHint;

import javax.vecmath.Vector3d;
import java.net.URLDecoder;

/**
 * プレイヤーの魔法
 *
 * @author matsumoto_k
 */
public class Magic extends Weapon {

    private static final int attack = 100;

    public Magic(Position3D position3D, Vector3d vector3d, Velocity3D velocity3D) {
        this.actor = new WeaponActor(new Solid3D(createObject()), null) {
            @Override
            public void onIntersect(CollisionResult normal, long interval) {
            }
        };
        initWeapon(position3D, vector3d, velocity3D);
    }

    @Override
    Object3D createObject() {
        //TODO:弾のオブジェクトを決める
        String path = Battles.getInstance().getClass().getResource("pocha.stl").getPath();
        try {
            path = URLDecoder.decode(path, "utf-8");
        } catch (Exception e) {

        }
        BulletModel bulletModel = new BulletModel(path, null);
        return bulletModel.createObject();
    }

    public Position3D getPosition3d() {
        return getActor().getPosition();
    }

    public Vector3d getVector3d() {
        return getActor().getDirection();
    }

    @Override
    long getInitWeaponLife() {
        return BattlesConst.BULLET_LIFE_TIME;
    }

    @Override
    @JSONHint(ignore = true)
    public int getAttack() {
        return attack;
    }
}