package framework.physics;
import javax.vecmath.Vector3d;
public class Force3D {
double x;
double y;
double z;
public static final Force3D ZERO = new Force3D( 0.0, 0.0, 0.0);
public Force3D(double x,double y,double z){
this.x = x;
this.y = y;
this.z = z;
}
public Force3D(Vector3d v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
public Vector3d getVector3d(){
return new Vector3d(x,y,z);
}
public void add(Force3D f) {
x += f.x;
y += f.y;
z += f.z;
}
public double getSeverity() {
return getVector3d().length();
}
}