package entities;
public class Acceleration {
private double massValue;
private Pair<Double> forceValue;
private Velocity velocity;
private Onground onground;
private Pair<Double> value;
public void updateByMass(double mass) {
this.massValue = mass;
Pair temp_l0;
if (this.onground.getOnground()) {
temp_l0 = new Pair((forceValue.getFirst() / mass), 0.0);
} else {
temp_l0 = new Pair((forceValue.getFirst() / mass), (forceValue.getSecond() / mass));
}
value = temp_l0;
velocity.updateByAcceleration(value);
}
public void updateByForce(Pair<Double> force) {
this.forceValue = force;
Pair temp_l1;
if (this.onground.getOnground()) {
temp_l1 = new Pair((force.getFirst() / massValue), 0.0);
} else {
temp_l1 = new Pair((force.getFirst() / massValue), (force.getSecond() / massValue));
}
value = temp_l1;
velocity.updateByAcceleration(value);
}
public Acceleration(Velocity velocity, Onground onground) {
this.velocity = velocity;
this.onground = onground;
}
public Pair<Double> getValue() {
return value;
}
}