package entities.player; import entities.Pair; public class Acceleration { private double massValue = 1.0; private Pair<Double> forceValue = new Pair<>(0d, 0d); private Velocity velocity; private Onground onground; private Pair<Double> value = new Pair<>(0d, 0d); //--------------------------------------------------------------- // public void updateByMass(double mass) { this.massValue = mass; Pair<Double> temp_l0; if (this.onground.getOnground()) temp_l0 = new Pair((forceValue.getFirst() / mass), 0.0); else temp_l0 = new Pair((forceValue.getFirst() / mass), (forceValue.getSecond() / mass)); this.value = temp_l0; velocity.updateByAcceleration(value); } //--------------------------------------------------------------- // public void updateByForce(Pair<Double> force) { this.forceValue = force; Pair<Double> temp_l1; if (this.onground.getOnground()) temp_l1 = new Pair((force.getFirst() / massValue), 0.0); temp_l1 = new Pair((force.getFirst() / massValue), (force.getSecond() / massValue)); value = temp_l1; velocity.updateByAcceleration(value); } //--------------------------------------------------------------- //--------------------------------------------------------------- public Acceleration(Velocity velocity, Onground onground) { this.velocity = velocity; this.onground = onground; } //--------------------------------------------------------------- // public Pair<Double> getValue() { return value; } }