diff --git a/GameEngine/pom.xml b/GameEngine/pom.xml new file mode 100644 index 0000000..7e5d47d --- /dev/null +++ b/GameEngine/pom.xml @@ -0,0 +1,94 @@ + + + 4.0.0 + + org.example + LWJGLProject + 1.0-SNAPSHOT + + + 21 + 21 + UTF-8 + 3.3.4 + 1.10.7 + natives-windows + + + + + + org.lwjgl + lwjgl-bom + ${lwjgl.version} + import + pom + + + + + + + org.lwjgl + lwjgl + + + org.lwjgl + lwjgl-assimp + + + org.lwjgl + lwjgl-glfw + + + org.lwjgl + lwjgl-openal + + + org.lwjgl + lwjgl-opengl + + + org.lwjgl + lwjgl-stb + + + org.lwjgl + lwjgl + ${lwjgl.natives} + + + org.lwjgl + lwjgl-assimp + ${lwjgl.natives} + + + org.lwjgl + lwjgl-glfw + ${lwjgl.natives} + + + org.lwjgl + lwjgl-openal + ${lwjgl.natives} + + + org.lwjgl + lwjgl-opengl + ${lwjgl.natives} + + + org.lwjgl + lwjgl-stb + ${lwjgl.natives} + + + org.joml + joml + ${joml.version} + + + + \ No newline at end of file diff --git a/GameEngine/src/main/java/org/example/Main.java b/GameEngine/src/main/java/org/example/Main.java new file mode 100644 index 0000000..363caf4 --- /dev/null +++ b/GameEngine/src/main/java/org/example/Main.java @@ -0,0 +1,116 @@ +package org.example; +import org.lwjgl.*; +import org.lwjgl.glfw.*; +import org.lwjgl.opengl.*; +import org.lwjgl.system.*; + +import java.nio.*; + +import static org.lwjgl.glfw.Callbacks.*; +import static org.lwjgl.glfw.GLFW.*; +import static org.lwjgl.opengl.GL11.*; +import static org.lwjgl.system.MemoryStack.*; +import static org.lwjgl.system.MemoryUtil.*; + +public class Main { + + // The window handle + private long window; + + public void run() { + System.out.println("Hello LWJGL " + Version.getVersion() + "!"); + + init(); + loop(); + + // Free the window callbacks and destroy the window + glfwFreeCallbacks(window); + glfwDestroyWindow(window); + + // Terminate GLFW and free the error callback + glfwTerminate(); + glfwSetErrorCallback(null).free(); + } + + private void init() { + // Setup an error callback. The default implementation + // will print the error message in System.err. + GLFWErrorCallback.createPrint(System.err).set(); + + // Initialize GLFW. Most GLFW functions will not work before doing this. + if ( !glfwInit() ) + throw new IllegalStateException("Unable to initialize GLFW"); + + // Configure GLFW + glfwDefaultWindowHints(); // optional, the current window hints are already the default + glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation + glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable + + // Create the window + window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL); + if ( window == NULL ) + throw new RuntimeException("Failed to create the GLFW window"); + + // Setup a key callback. It will be called every time a key is pressed, repeated or released. + glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> { + if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE ) + glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop + }); + + // Get the thread stack and push a new frame + try ( MemoryStack stack = stackPush() ) { + IntBuffer pWidth = stack.mallocInt(1); // int* + IntBuffer pHeight = stack.mallocInt(1); // int* + + // Get the window size passed to glfwCreateWindow + glfwGetWindowSize(window, pWidth, pHeight); + + // Get the resolution of the primary monitor + GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); + + // Center the window + glfwSetWindowPos( + window, + (vidmode.width() - pWidth.get(0)) / 2, + (vidmode.height() - pHeight.get(0)) / 2 + ); + } // the stack frame is popped automatically + + // Make the OpenGL context current + glfwMakeContextCurrent(window); + // Enable v-sync + glfwSwapInterval(1); + + // Make the window visible + glfwShowWindow(window); + } + + private void loop() { + // This line is critical for LWJGL's interoperation with GLFW's + // OpenGL context, or any context that is managed externally. + // LWJGL detects the context that is current in the current thread, + // creates the GLCapabilities instance and makes the OpenGL + // bindings available for use. + GL.createCapabilities(); + + // Set the clear color + glClearColor(1.0f, 0.0f, 0.0f, 0.0f); + + // Run the rendering loop until the user has attempted to close + // the window or has pressed the ESCAPE key. + while ( !glfwWindowShouldClose(window) ) { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer + + glfwSwapBuffers(window); // swap the color buffers + + // Poll for window events. The key callback above will only be + // invoked during this call. + glfwPollEvents(); + } + } + + public static void main(String[] args) { + new Main().run(); + } + +} \ No newline at end of file