package gameEngine.scenes;
import gameEngine.entites.Camera;
import gameEngine.entites.Entity;
import gameEngine.entites.GameObject;
import gameEngine.entites.gameComponents.*;
import gameEngine.geometry.Transform;
import gameEngine.input.Input;
import gameEngine.views.Color;
import gameEngine.views.Window;
import java.awt.event.KeyEvent;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.Queue;
import static org.lwjgl.opengl.GL11.glClearColor;
public abstract class Scene {
private Camera camera;
public HashMap<String, Entity> entities = new HashMap<>();
private final Queue<Runnable> taskQueue = new LinkedList<>();
private boolean changingScene = false;
private float timeToChangeScene = 2.0f;
private final Color editorBackColor = new Color(1,1,1,0);
public Scene(){
}
public abstract void update(float dt);
public Camera getCamera() {
return camera;
}
public void setCamera(Camera camera) {
this.camera = camera;
}
public Entity getEntity(String eid) {
return entities.get(eid);
}
public void addEntity(String eid, Entity entity) {
entities.put(eid, entity);
}
public void removeEntity(String eid) {
entities.remove(eid);
}
public void addNewObject() {
enqueueTask(() -> {
int entitiesLength = entities.size();
String newId = Integer.toString(entitiesLength);
GameObject newGameObject = new GameObject(newId);
addEntity(newId, newGameObject);
//newGameObject.addComponent(new Mesh(newGameObject, Mesh.MeshType.SPRITE, "GameEngine/resources/test.png"));
newGameObject.addComponent(new TextMesh(newGameObject, "Hello World"));
newGameObject.setName("NewEntity" + newId);
});
}
// コンポーネントの追加メソッド
public void addComponentToGameObject(GameObject gameObject, GameComponent component) {
enqueueTask(() -> gameObject.addComponent(component));
}
// コンポーネントの削除メソッド
public void removeComponentFromGameObject(GameObject gameObject, GameComponent component) {
enqueueTask(() -> gameObject.removeComponent(component));
}
// タスクを登録
private synchronized void enqueueTask(Runnable task) {
taskQueue.add(task);
}
// タスクの実行
public synchronized void processTasks() {
while (!taskQueue.isEmpty()) {
taskQueue.poll().run();
}
}
//現状一つのEntityからしか呼び出せない
public void Instantiate(GameObject original)
{
enqueueTask(() -> {
String newId = Integer.toString(entities.size());
GameObject newGameObject = new GameObject(newId);
newGameObject.setName(original.getName() + "_copy");
newGameObject.transform = new Transform(original.transform);
for (GameComponent gameComponent : original.gameComponents) {
if (gameComponent instanceof Mesh) {
newGameObject.addComponent(new Mesh((Mesh)gameComponent.copy(), newGameObject));
}
if (gameComponent instanceof ColorController) {
newGameObject.addComponent(new ColorController());
}
if (gameComponent instanceof CopyEntity) {
newGameObject.addComponent(new CopyEntity(newGameObject));
}
if (gameComponent instanceof MoveImage) {
newGameObject.addComponent(new MoveImage(newGameObject));
}
if (gameComponent instanceof Physics) {
newGameObject.addComponent(new Physics(newGameObject));
}
}
addEntity(newId, newGameObject);
});
}
//シーン切り替え時の演出
void changeScene(int scene, float dt){
if(!changingScene && Input.GetKeyDown(KeyEvent.VK_SPACE)){
changingScene = true;
}
if(changingScene && timeToChangeScene > 0){
timeToChangeScene -= dt * 1.5f;
editorBackColor.r -= dt * 5.0f;
editorBackColor.g -= dt * 5.0f;
editorBackColor.b -= dt * 5.0f;
glClearColor(editorBackColor.r, editorBackColor.g, editorBackColor.b, editorBackColor.a);
}
else if(changingScene){
Window.changeScene(scene);
}
}
}