package gameEngine.scenes; import gameEngine.entites.GameObject; import gameEngine.entites.gameComponents.ColorController; import gameEngine.entites.gameComponents.GameComponent; import gameEngine.entites.gameComponents.Mesh; import gameEngine.entites.gameComponents.MoveImage; import static org.lwjgl.opengl.GL11.glClearColor; public class GameScene extends Scene { private boolean isCreateObject = false; private boolean isAddComponent = false; private GameObject addComponentObject; public GameScene() { System.out.println("Active Game scene"); glClearColor(1, 1, 1, 0); gameObjects.put(0, new GameObject(0)); gameObjects.get(0).addComponent(new ColorController()); gameObjects.get(0).setName("ColorController"); gameObjects.put(1, new GameObject(1)); gameObjects.get(1).addComponent(new Mesh(gameObjects.get(1), Mesh.MeshType.SPRITE, "test.png")); gameObjects.get(1).addComponent(new MoveImage(gameObjects.get(1))); gameObjects.get(1).setName("Player"); } @Override public void update(float dt) { if(isCreateObject){ createGameObject(); isCreateObject = false; } if(isAddComponent){ addComponent(); addComponentObject = null; isAddComponent = false; } } public void CreateNewObject(){ if(isCreateObject) return; isCreateObject = true; } public void AddComponent(GameObject gameObject){ if(isAddComponent) return; addComponentObject = gameObject; isAddComponent = true; } private void createGameObject(){ int newId = gameObjects.size(); gameObjects.put(newId, new GameObject(newId)); gameObjects.get(newId).addComponent(new Mesh(gameObjects.get(newId), Mesh.MeshType.SPRITE, "test.png")); gameObjects.get(newId).setName("Player" + newId); } private void addComponent(){ addComponentObject.addComponent(new MoveImage(addComponentObject)); } }