package gameEngine.scenes; import gameEngine.entites.Entity; import java.util.HashMap; import static org.lwjgl.opengl.GL11.glClearColor; public class GameScene extends Scene { public GameScene(HashMap<String, Entity> entities) { this.entities = entities;//Editorのentitiesを持ってくる System.out.println("Active Game scene"); glClearColor(1, 1, 1, 0); } @Override public void update(float dt) { changeScene(0, dt); //Editorシーンへの以降処理 } }