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AlgebraicDataflowArchitectureModel / GameEngine / src / main / java / gameEngine / entites / editorComponents / ComponentView.java
NoranekoFelician 11 days ago 2 KB ・DraggableをDraggableComponentに変更
package gameEngine.entites.editorComponents;

import gameEngine.ResourceManager;
import gameEngine.entites.EditorEntity;
import gameEngine.geometry.Transform;
import gameEngine.input.Input;
import gameEngine.input.MouseInput;
import gameEngine.views.Sprite;
import gameEngine.views.Text;
import gameEngine.views.Window;
import org.joml.Vector3f;

public class ComponentView extends DraggableComponent {

    public EditorEntity.Connectiontype connectionType;
    private final PortView portview;

    public int meshId = 0;
    public Sprite meshSprite;
    ResourceManager resourceManager;

    public ComponentView(EditorEntity parent, EditorEntity.Connectiontype connectionType, String text){
        this.parent = parent;
        this.sprite = new Sprite(Window.resourcePath + "ComponentView.png");
        sprite.updateSpriteDimensions();
        this.text = new Text(parent.screenTransform.position.x, parent.screenTransform.position.y, text, 14);
        portview = new PortView(PortView.PortType.OUT, parent);
        this.connectionType = connectionType;
    }

    public ComponentView(EditorEntity parent, EditorEntity.Connectiontype connectionType, ResourceManager resourceManager, String text){
        this(parent, connectionType, text);
        this.resourceManager = resourceManager;
        meshSprite = new Sprite(resourceManager.getPath(meshId));
    }

    @Override
    protected void updatePortView(Vector3f actualPosition, Transform transform) {
        Vector3f adjustedPos = new Vector3f(actualPosition.x + 92, actualPosition.y, actualPosition.z);
        portview.update(adjustedPos, transform.rotation, transform.scale);
        portview.handleDragging();
    }

    @Override
    protected void additionalUpdate(Vector3f actualPosition, Transform transform, Vector3f cameraPosition) {
        if (meshSprite != null) {
            meshSprite.setPosition(new Vector3f(actualPosition.x, actualPosition.y + 30, actualPosition.z));
            meshSprite.setRotation(transform.rotation);
            meshSprite.setScale(transform.scale);
            meshSprite.update();

            float mouseX = MouseInput.getX();
            float mouseY = MouseInput.getY();
            if (Input.GetMouseButtonDown(0) && meshSprite.isMouseOver(mouseX, mouseY)) {
                changeMeshSprite();
            }
        }
    }


    private void changeMeshSprite() {
        meshId = (meshId + 1) % resourceManager.getPathList().size();

        // 新しいスプライトを設定
        String newPath = resourceManager.getPath(meshId);
        if (newPath != null) {
            meshSprite.setTexturePath(newPath);
        }
    }

    @Override
    public EditorComponent  copy() {
        return this;
    }

    public String getSpritePath(){
        if(meshId == 0) return null;
        return resourceManager.getPath(meshId);
    }
}