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AlgebraicDataflowArchitectureModel / GameEngine / src / main / java / gameEngine / Time.java
NoranekoFelician on 30 Sep 195 bytes SceneとTimeを追加
package gameEngine;

public class Time {
    public static float timeStarted = System.nanoTime();

    public static float getTime(){return (float)((System.nanoTime() - timeStarted) * 1E-9); }
}