package gameEngine.scenes;
import gameEngine.entites.Entity;
import java.util.HashMap;
import static org.lwjgl.opengl.GL11.glClearColor;
public class EditorScene extends Scene {
public EditorScene(){
System.out.println("Active Editor scene");
glClearColor(1, 1, 1, 0);
addEditor();
}
public EditorScene(HashMap<String, Entity> entities){
this.entities = entities;
System.out.println("Active Editor scene");
glClearColor(1, 1, 1, 0);
}
@Override
public void update(float dt) {
changeScene(1, dt); //Gameシーンへの以降処理
}
}