package gameEngine.entites.gameComponents;
import gameEngine.entites.Entity;
import gameEngine.entites.GameObject;
import gameEngine.input.*;
import gameEngine.views.Color;
import gameEngine.views.Window;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
public class MoveImage extends GameComponent{
private Entity entity;
public MoveImage(Entity entity){
this.entity = entity;
}
@Override
public GameComponent copy() {
return this;
}
public void update() {
if(Input.GetKey(GLFW_KEY_O)){
GameObject gameObject = (GameObject) entity;
TextMesh textmesh = gameObject.getComponent(TextMesh.class);
textmesh.setTextSize(textmesh.textSize+1);
}
if(Input.GetKey(GLFW_KEY_P)){
GameObject gameObject = (GameObject) entity;
TextMesh textmesh = gameObject.getComponent(TextMesh.class);
textmesh.setTextSize(textmesh.textSize-1);
}
if(Input.GetKeyDown(GLFW_KEY_I)){
GameObject gameObject = (GameObject) entity;
TextMesh textmesh = gameObject.getComponent(TextMesh.class);
textmesh.setText("popopo");
}
if(Input.GetKeyDown(GLFW_KEY_U)){
GameObject gameObject = (GameObject) entity;
TextMesh textmesh = gameObject.getComponent(TextMesh.class);
textmesh.setColor(new Color(1f,0f,1f,1f));
}
if (Input.GetKey(GLFW_KEY_W)) {
float y = entity.transform.position.y;
entity.transform.setPosition(entity.transform.position.x, y - 1, entity.transform.position.z);
}
if (Input.GetKey(GLFW_KEY_A)) {
float x = entity.transform.position.x;
entity.transform.setPosition(x - 1, entity.transform.position.y, entity.transform.position.z);
}
if (Input.GetKey(GLFW_KEY_S)) {
float y = entity.transform.position.y;
entity.transform.setPosition(entity.transform.position.x, y + 1, entity.transform.position.z);
}
if (Input.GetKey(GLFW_KEY_D)) {
float x = entity.transform.position.x;
entity.transform.setPosition(x + 1, entity.transform.position.y, entity.transform.position.z);
}
if (Input.GetKey(GLFW_KEY_Q)) {
float z = entity.transform.position.z;
entity.transform.setPosition(entity.transform.position.x, entity.transform.position.y, z - 1);
}
if (Input.GetKey(GLFW_KEY_E)) {
float z = entity.transform.position.z;
entity.transform.setPosition(entity.transform.position.x, entity.transform.position.y, z + 1);
}
if (Input.GetKey(GLFW_KEY_Z)) {
float rotation = entity.transform.rotation.x;
rotation -= 1;
if (rotation < 0) rotation += 360;
entity.transform.setRotation(rotation, entity.transform.rotation.y, entity.transform.rotation.z); // 左回転
}
if (Input.GetKey(GLFW_KEY_C)) {
float rotation = entity.transform.rotation.x;
rotation += 1;
if (rotation >= 360) rotation -= 360;
entity.transform.setRotation(rotation ,entity.transform.rotation.y, entity.transform.rotation.z); // 右回転
}
if (Input.GetKey(GLFW_KEY_UP)) {
float rotation = entity.transform.rotation.y;
rotation -= 1;
if (rotation < 0) rotation += 360;
entity.transform.setRotation(entity.transform.rotation.x, rotation, entity.transform.rotation.z); // 左回転
}
if (Input.GetKey(GLFW_KEY_DOWN)) {
float rotation = entity.transform.rotation.y;
rotation += 1;
if (rotation >= 360) rotation -= 360;
entity.transform.setRotation(entity.transform.rotation.x, rotation, entity.transform.rotation.z); // 右回転
}
if (Input.GetKey(GLFW_KEY_LEFT)) {
float rotation = entity.transform.rotation.z;
rotation -= 1;
if (rotation < 0) rotation += 360;
entity.transform.setRotation(entity.transform.rotation.x, entity.transform.rotation.y, rotation); // 左回転
}
if (Input.GetKey(GLFW_KEY_RIGHT)) {
float rotation = entity.transform.rotation.z;
rotation += 1;
if (rotation >= 360) rotation -= 360;
entity.transform.setRotation(entity.transform.rotation.x, entity.transform.rotation.y, rotation); // 右回転
}
}
}