init { screenTemplates := { "000": {"widgets": {"001": {"type": "textInput", "text": "", "state": 0}, "002": {"type": "button", "text": "Next", "state": 0}}, "layout": true}, "001": {"widgets": {"003": {"type": "label", "text": "label", "state": 0}, "004": {"type": "button", "text": "Back", "state": 0}}, "layout": true} } } native channel ScreenUpdate { in screen(curSc: Json, update(curSc, nextSc)) = nextSc } native channel SetLayout { in screen.layout(curLayout: Bool, setLayout(nextLayout)) = nextLayout } native channel SetVisible(wid: Str) { in screen.widgets.{wid}.visible(curVisible: Bool, setVisible(nextVisible)) = nextVisible } native channel SetText(wid: Str) { in screen.widgets.{wid}.text(curText: Str, setText(nextText)) = nextText } native channel SetX(wid: Str) { in screen.widgets.{wid}.x(curX: Int, setX(nextX)) = nextX } native channel SetY(wid: Str) { in screen.widgets.{wid}.y(curY: Int, setY(nextY)) = nextY } native channel SetWidth(wid: Str) { in screen.widgets.{wid}.width(curWidth: Int, setWidth(nextWidth)) = nextWidth } native channel SetHeight(wid: Str) { in screen.widgets.{wid}.height(curHeight: Int, setHeight(nextHeight)) = nextHeight } native channel MouseEvent(wid: Str) { out screen.widgets.{wid}.state(curState: Int, mouseEvent(nextState)) = nextState } native channel TextEvent(wid: Str) { out screen.widgets.{wid}.text(curText: Str, textEvent(nextText)) = nextText } channel ChangeCurScreen { out curScreen(curScId: Str, changeCurScreen(nextScId)) = nextScId } channel ScreenTransition { in curScreen(curScId: Str, transScreen(nextScId, screen)) = nextScId ref screenTemplates.{nextScId}(screen, transScreen(nextScId, screen)) out screen(curS, transScreen(nextScId, screen)) = screen } channel EventDispatch(wid: Str) { in screen.widgets.{wid}.state(curState: Int, dispatchEvent(curScId, wid, nextState)) = nextState ref curScreen(curScId: Str, dispatchEvent(curScId, wid, nextState)) out screenTemplates.{curScId}.widgets.{wid}.state(curState: Int, dispatchEvent(curScId, wid, nextState)) = nextState } channel EventHandler1(scId: Str, wid: Str) { in screenTemplates.{scId="000"}.widgets.{wid="002"}.state(curState: Int, handleEvent1(nextState)) = nextState out curScreen(curScId: Str, handleEvent1(nextState)) = if(nextState == 0, "001", curScId) } channel EventHandler2(scId: Str, wid: Str) { in screenTemplates.{scId="001"}.widgets.{wid="004"}.state(curState: Int, handleEvent2(nextState)) = nextState out curScreen(curScId: Str, handleEvent2(nextState)) = if(nextState == 0, "000", curScId) } channel ChangeLayout { out screen.layout(curLayout: Bool, changeLayout(layout)) = layout } channel ChangeX(wid: Str) { out screen.widgets.{wid}.x(curX: Int, changeX(x)) = x } channel ChangeY(wid: Str) { out screen.widgets.{wid}.y(curY: Int, changeY(y)) = y } channel AddButton { out screen.widgets(widgets: Map, addButton(wid: Str, text: Str)) = insert(widgets, wid, {"type": "button", "text": text, "state": 0}) } channel AddLabel { out screen.widgets(widgets: Map, addLabel(wid: Str, text: Str)) = insert(widgets, wid, {"type": "label", "text": text, "state": 0}) } channel AddTextInput { out screen.widgets(widgets: Map, addTextInput(wid: Str)) = insert(widgets, wid, {"type": "textInput", "text": "", "state": 0}) } channel AddMovableButton { out screen.widgets(widgets: Map, addMovableButton(wid: Str, text: Str, x: Int, y: Int, width: Int, height: Int)) = insert(widgets, wid, {"type": "button", "text": text, "x": x, "y": y, "width": width, "height": height, "state": 0}) } channel AddMovableLabel { out screen.widgets(widgets: Map, addMovableLabel(wid: Str, text: Str, x: Int, y: Int, width: Int, height: Int)) = insert(widgets, wid, {"type": "label", "text": text, "x": x, "y": y, "width": width, "height": height, "state": 0}) } channel AddMovableTextInput { out screen.widgets(widgets: Map, addMovableTextInput(wid: Str, x: Int, y: Int, width: Int, height: Int)) = insert(widgets, wid, {"type": "textInput", "text": "", "x": x, "y": y, "width": width, "height": height, "state": 0}) }