package gameEngine.entites.gameComponents;
import gameEngine.Time;
import gameEngine.entites.GameObject;
public class Physics extends GameComponent{
private GameObject parent;
public boolean useGravity = true;
private float gravity = 9.8f; // 地球の重力加速度を使用
private float velocityY = 0; // Y軸方向の速度 Resetしなければ速度が引き継がれる
public Physics(GameObject parent){
this.parent = parent;
}
@Override
public GameComponent copy() {
return this;
}
public void update() {
if (useGravity) {
float deltaTime = Time.deltaTime;
velocityY += gravity * deltaTime;
float y = parent.transform.position.y;
parent.transform.setPosition(parent.transform.position.x, y + velocityY * deltaTime, parent.transform.position.z);
}
}
public void reset() {
velocityY = 0;
}
}