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AlgebraicDataflowArchitectureModel / GameEngine / resources / GameEngineTest.model
init {
scene := {
    "entities": {
        "001": {
            "transform": {
                "rotation": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                },
                "scale": {
                    "x": 1.0,
                    "y": 1.0,
                    "z": 1.0
                },
                "position": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                }
            },
            "mesh": {
                "sprite": "GameEngine/resources/enemy1.png",
                "type": "sprite"
            }
        },
        "002": {
            "transform": {
                "rotation": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                },
                "scale": {
                    "x": 1.0,
                    "y": 1.0,
                    "z": 1.0
                },
                "position": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                }
            },
            "mesh": {
                "sprite": "GameEngine/resources/enemy1.png",
                "type": "sprite"
            }
        }
    }
}
}
native channel KeyEvent(kno:Int) {
	 out scene.keys.{kno:Int}.state(curState:Int,keyEvent(nextState)) = nextState
}
native channel SceneUpdateEvent {
	 out scene.time(time:Long,updateEvent(dt:Long)) = (time+dt)
}
native channel TimerEvent(tid:Str) {
	 out timers.{tid:Str}.count(count:Long,tick()) = (count+1)
}
channel UpdateCameraPosition {
	 out scene.camera.transform.position(curPos:Json,updateCameraPosition(x:Double,y:Double,z:Double)) = {
    "x": x,
    "y": y,
    "z": z
}
}
native channel EntitySpriteUpdate(eid:Str) {
	 in scene.entities.{eid:Str}.mesh(curMesh:Json,updateSprite(spritePath:Str)) = {
    "sprite": spritePath,
    "type": "sprite"
}
}
native channel EntityScaleUpdate(eid:Str) {
	 in scene.entities.{eid:Str}.transform.scale(curScale:Json,updateScale(nextScale.x,nextScale.y,nextScale.z)) = nextScale
}
native channel EntityPositionUpdate(eid:Str) {
	 in scene.entities.{eid:Str}.transform.position(curPos:Json,updatePosition(nextPos.x,nextPos.y,nextPos.z)) = nextPos
}
native channel CameraProjectionUpdate {
	 in scene.camera.projection(curProj:Json,updateProjection(curProj,nextProj)) = nextProj
}
native channel TimersUpdated {
	 in timers(curTimers:Map,update(curTimers,nextTimers)) = nextTimers
}
native channel CameraPositionUpdate {
	 in scene.camera.transform.position(curPos:Json,updatePosition(nextPos.x,nextPos.y,nextPos.z)) = nextPos
}
native channel SceneUpdate {
	 in scene(curSc:Json,update(curSc,nextSc)) = nextSc
}
native channel CameraScaleUpdate {
	 in scene.camera.transform.scale(curScale:Json,updateScale(nextScale.x,nextScale.y,nextScale.z)) = nextScale
}
native channel EntityRotationUpdate(eid:Str) {
	 in scene.entities.{eid:Str}.transform.rotation(curRot:Json,updateRotation(nextRot.x,nextRot.y,nextRot.z)) = nextRot
}
native channel CameraRotationUpdate {
	 in scene.camera.transform.rotation(curRot:Json,updateRotation(nextRot.x,nextRot.y,nextRot.z)) = nextRot
}