package com.ntlab.irisserver.entities; import java.util.*; public class Game { private Map<Member, List<Integer>> assignments = new HashMap<>(); private Map<Integer, Drawing> drawingList = new HashMap<>(); private Map<Integer, String> keywordList = new HashMap<>(); private List<Integer> map = new ArrayList<>(); private List<String> color = new ArrayList<>(); //private String turn = "none"; private List<Boolean> opens = new ArrayList<>(); private DrawingController drawingController = null; private Settings settings = null; private List<Turn> turnList = new ArrayList<>(); private Turn nowTurn = null; public Game(Room room) { this.settings = room.getSettings(); for(int i=0; i<16; i++) map.add(i); Collections.shuffle(map);//0~15のdnoをランダムにマップに割り振る //r:6 b:5 g:4, d:1 for(int i=0; i<6; i++) color.add("r"); for(int i=0; i<5; i++) color.add("b"); for(int i=0; i<4; i++) color.add("g"); color.add("d"); Collections.shuffle(color);//r,b,g,dをランダムにマップに割り振る List<Member> memberList = room.getMembers(); //デバッグ用に値を追加 int cnt = 0; for (int i=0; i<memberList.size(); i++){ List<Integer> dnos = new ArrayList<>(); for(int j=0; j<3; j++){ dnos.add(cnt); cnt++; } assignments.put(memberList.get(i), dnos); } // drawingController = new DrawingController(room, room.getMembers(), this); } public DrawingController getDrawingController() { return drawingController; } public Drawing getDrawing(int dno) { Drawing d = drawingList.get(dno); return d; } public Map<Integer, Drawing> getDrawings(){ return drawingList; } public Drawing putDrawing(int dno, Drawing drawing) { Drawing d = drawingList.put(dno, drawing); drawingController.update(); return d; } public String getKeyword(int dno) { String keyword = keywordList.get(dno); return keyword; } public List<String> getKeywords() { List<String> keywords = new ArrayList<>(keywordList.values()); return keywords; } public Map<Member, List<Integer>> getAssignments(){ return assignments; } public List<Integer> getMap(){ return map; } public List<String> getColor(){ return color; } public String getTeam(){ String team = nowTurn.getTeam(); return team; } public List<Boolean> getOpens(){ return opens; } public Settings getSettings(){ return this.settings; } public void createTurn(){ nowTurn = new Turn(); if(turnList.size()%2==0){//偶数ターンなら青い色,奇数ターンは赤色 nowTurn.setTeam("b"); }else{ nowTurn.setTeam("r"); } this.turnList.add(nowTurn); } }