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DELETEの処理を修正
0
#169 opened
on 20 Nov 2018
by y-ota
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intervalを34にしてデバッグ用のフラグを消去
0
#168 opened
on 15 Nov 2018
by y-ota
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CollisionBullets
0
#167 opened
on 15 Nov 2018
by r-isitani
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一部メソッドの定義場所の変更と不要なimport文の削除
0
#166 opened
on 15 Nov 2018
by r-isitani
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objを一つだけに
0
#165 opened
on 14 Nov 2018
by y-ota
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無間地獄に落ちるバグを修正
0
#164 opened
on 14 Nov 2018
by y-ota
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自由落下修正
0
#163 opened
on 13 Nov 2018
by y-ota
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testaaaaaaaa
0
#162 opened
on 13 Nov 2018
by y-ota
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テストしやすいように
0
#161 opened
on 13 Nov 2018
by y-ota
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PositionとAngle以外をignore
0
#160 opened
on 7 Nov 2018
by y-ota
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一部変数名の変更.
0
#159 opened
on 7 Nov 2018
by r-isitani
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AttributeとModelをignore
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#158 opened
on 6 Nov 2018
by y-ota
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Obj
0
#157 opened
on 6 Nov 2018
by y-ota
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Obj
0
#156 opened
on 2 Nov 2018
by y-ota
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該当部分のif文の評価が反対だったので修正.
0
#155 opened
on 2 Nov 2018
by r-isitani
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修正
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#154 opened
on 2 Nov 2018
by y-ota
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Obj
0
#153 opened
on 2 Nov 2018
by y-ota
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プレイヤーの更新時に前のキャラIDを取得するタイミングを修正.
0
#152 opened
on 2 Nov 2018
by r-isitani
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CollisionBullets
0
#151 opened
on 31 Oct 2018
by r-isitani
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Playerを元に戻した
0
#150 opened
on 30 Oct 2018
by y-ota
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Obj
0
#149 opened
on 26 Oct 2018
by y-ota
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修正
0
#148 opened
on 25 Oct 2018
by y-ota
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Obj
0
#147 opened
on 24 Oct 2018
by y-ota
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Obj
0
#146 opened
on 24 Oct 2018
by y-ota
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CollisionManager#collisionBulletAndObjectsのメソッドで return文までコメントアウトしていたので return文だけはコメントアウトを解除した.
0
#145 opened
on 24 Oct 2018
by r-isitani
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