DELETEの処理を修正 0
#169 opened on 20 Nov 2018 by y-ota
intervalを34にしてデバッグ用のフラグを消去 0
#168 opened on 15 Nov 2018 by y-ota
CollisionBullets 0
#167 opened on 15 Nov 2018 by r-isitani
一部メソッドの定義場所の変更と不要なimport文の削除 0
#166 opened on 15 Nov 2018 by r-isitani
objを一つだけに 0
#165 opened on 14 Nov 2018 by y-ota
無間地獄に落ちるバグを修正 0
#164 opened on 14 Nov 2018 by y-ota
自由落下修正 0
#163 opened on 13 Nov 2018 by y-ota
testaaaaaaaa 0
#162 opened on 13 Nov 2018 by y-ota
テストしやすいように 0
#161 opened on 13 Nov 2018 by y-ota
PositionとAngle以外をignore 0
#160 opened on 7 Nov 2018 by y-ota
一部変数名の変更. 0
#159 opened on 7 Nov 2018 by r-isitani
AttributeとModelをignore 0
#158 opened on 6 Nov 2018 by y-ota
Obj 0
#157 opened on 6 Nov 2018 by y-ota
Obj 0
#156 opened on 2 Nov 2018 by y-ota
該当部分のif文の評価が反対だったので修正. 0
#155 opened on 2 Nov 2018 by r-isitani
修正 0
#154 opened on 2 Nov 2018 by y-ota
Obj 0
#153 opened on 2 Nov 2018 by y-ota
プレイヤーの更新時に前のキャラIDを取得するタイミングを修正. 0
#152 opened on 2 Nov 2018 by r-isitani
CollisionBullets 0
#151 opened on 31 Oct 2018 by r-isitani
Playerを元に戻した 0
#150 opened on 30 Oct 2018 by y-ota
Obj 0
#149 opened on 26 Oct 2018 by y-ota
修正 0
#148 opened on 25 Oct 2018 by y-ota
Obj 0
#147 opened on 24 Oct 2018 by y-ota
Obj 0
#146 opened on 24 Oct 2018 by y-ota
CollisionManager#collisionBulletAndObjectsのメソッドで return文までコメントアウトしていたので return文だけはコメントアウトを解除した. 0
#145 opened on 24 Oct 2018 by r-isitani