History for CactusServer / src / main / java / cactusServer / models
2018-11-15
removeInactivePlayers() と removeDeadBullets() を ...
r-isitani committed on 15 Nov 2018
2018-11-13
objを一つだけに
y-ota committed on 13 Nov 2018
2018-11-06
binaryしか読み込まないので変更
y-ota committed on 6 Nov 2018
正方形のモデルを追加、ObjectModelManagerにて読み込むように修正
y-ota committed on 6 Nov 2018
2018-11-01
インデントを修正
y-ota committed on 1 Nov 2018
該当部分のif文の評価が反対だったので修正.
r-isitani committed on 1 Nov 2018
修正
y-ota committed on 1 Nov 2018
2018-11-02
Merge pull request #152 from nitta-lab-2018/Fix ...
Yoichiro Ota committed on 2 Nov 2018
2018-11-01
プレイヤーの更新時に前のキャラIDを取得するタイミングを修正.
r-isitani committed on 1 Nov 2018
formatを整え、CollisionRunに処理を追加
y-ota committed on 1 Nov 2018
プレイヤー同士の当たり判定を追加
y-ota committed on 1 Nov 2018
2018-10-30
Merge remote-tracking branch 'origin/collisionCorrection' into ...
r-isitani committed on 30 Oct 2018
弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani committed on 30 Oct 2018
2018-10-25
反映されない可能性のある個所を修正
y-ota committed on 25 Oct 2018
弾の当たり判定の変更中.
r-isitani committed on 25 Oct 2018
2018-10-23
Object3DへのPositionやAngleのセット関連の修正. ...
r-isitani committed on 23 Oct 2018
format
y-ota committed on 23 Oct 2018
Merge branch 'master' into obj ...
y-ota committed on 23 Oct 2018
サーバでの弾の当たり判定関連の処理を追加. ...
r-isitani committed on 23 Oct 2018
format
y-ota committed on 23 Oct 2018
ObjectをMovableObjectにリネーム
y-ota committed on 23 Oct 2018
2018-10-18
Mapの中のMapの要素をループ中で削除す部分に試行錯誤中. ...
r-isitani committed on 18 Oct 2018
コンフリクト解消用.
r-isitani committed on 18 Oct 2018
メソッド分割
y-ota committed on 18 Oct 2018
2018-10-16
Merge branch 'master' into obj
y-ota committed on 16 Oct 2018
Playerの削除時にuniverseから取り除く処理をPlayer#destroy()内で行うように移した.
r-isitani committed on 16 Oct 2018
objmove修正
y-ota committed on 16 Oct 2018
Playerのupdate周りの微修正.
r-isitani committed on 16 Oct 2018
Merge pull request #134 from nitta-lab-2018/obj ...
ryo isitani committed on 16 Oct 2018
指摘箇所を修正
y-ota committed on 16 Oct 2018