2018-10-11
これでプレイヤーとオブジェクトの当たり判定をするようになった…はず
y-ota committed on 11 Oct 2018
Instanceクラスの持つBulletに関するマップのgetterに@JSONHint(ignore=true)を追加.
r-isitani committed on 11 Oct 2018
設計ミスはつらいよ
y-ota committed on 11 Oct 2018
Character修正
y-ota committed on 11 Oct 2018
2018-10-10
Merge pull request #128 from nitta-lab-2018/Bullet ...
Yoichiro Ota committed on 10 Oct 2018
2018-10-09
Merge pull request #127 from nitta-lab-2018/obj ...
ryo isitani committed on 9 Oct 2018
Merge pull request #126 from nitta-lab-2018/Player ...
Yoichiro Ota committed on 9 Oct 2018
Merge pull request #125 from nitta-lab-2018/Player ...
Yoichiro Ota committed on 9 Oct 2018
nanotimeに変更
y-ota committed on 9 Oct 2018
BulletsRestにDeleteメソッドを追加したのと, 弾のモデルファイル?をとりあえずCactusのasetsから持ってきた.
r-isitani committed on 9 Oct 2018
objectmoveを一時コメントアウト
y-ota committed on 9 Oct 2018
universeupdateを追加
y-ota committed on 9 Oct 2018
BulletクラスとBulletRestクラスの作成し, Bullet関連の処理を必要なクラスに追加.
r-isitani committed on 9 Oct 2018
やべぇよやべぇよ・・・
y-ota committed on 9 Oct 2018
objectmoveを更新
y-ota committed on 9 Oct 2018
フォーマットを整える
y-ota committed on 9 Oct 2018
文字化けを修正
y-ota committed on 9 Oct 2018
Merge branch 'master' into obj ...
y-ota committed on 9 Oct 2018
形だけでもobjectの移動処理を作成
y-ota committed on 9 Oct 2018
10^9の求め方を変更. ...
r-isitani committed on 9 Oct 2018
Player周りの処理の修正等.
r-isitani committed on 9 Oct 2018
2018-10-05
Merge pull request #124 from nitta-lab-2018/PlayersRest ...
Yoichiro Ota committed on 5 Oct 2018
Merge pull request #123 from nitta-lab-2018/PlayersRest ...
Yoichiro Ota committed on 5 Oct 2018
2018-10-04
Merge branch 'master' into obj ...
y-ota committed on 4 Oct 2018
調整
y-ota committed on 4 Oct 2018
一定時間操作を受け付けていないプレイヤーを消す処理を仮に作成.
r-isitani committed on 4 Oct 2018
判定結果をリストに格納
y-ota committed on 4 Oct 2018
totyu
y-ota committed on 4 Oct 2018
PlayersRestのDeleteメソッドを仮に作成.
r-isitani committed on 4 Oct 2018
2018-10-02
Merge pull request #122 from nitta-lab-2018/object ...
ryo isitani committed on 2 Oct 2018