History for CactusServer / src / main / java / cactusServer / utils / App.java
2018-11-15
removeInactivePlayers() と removeDeadBullets() を ...
r-isitani committed on 15 Nov 2018
2018-11-13
objを一つだけに
y-ota committed on 13 Nov 2018
無間地獄に落ちるバグを修正
y-ota committed on 13 Nov 2018
自由落下修正
y-ota committed on 13 Nov 2018
testaaaaaaaa
y-ota committed on 13 Nov 2018
テストしやすいように
y-ota committed on 13 Nov 2018
2018-11-06
一部変数名の変更.
r-isitani committed on 6 Nov 2018
2018-11-01
修正
y-ota committed on 1 Nov 2018
formatを整え、CollisionRunに処理を追加
y-ota committed on 1 Nov 2018
2018-10-30
Merge remote-tracking branch 'origin/collisionCorrection' into ...
r-isitani committed on 30 Oct 2018
弾やプレイヤー周りの当たり判定とかプレイヤー周りの処理とかを修正.
r-isitani committed on 30 Oct 2018
2018-10-25
反映されない可能性のある個所を修正
y-ota committed on 25 Oct 2018
弾の当たり判定の変更中.
r-isitani committed on 25 Oct 2018
2018-10-23
Object3DへのPositionやAngleのセット関連の修正. ...
r-isitani committed on 23 Oct 2018
ObjectをMovableObjectにリネーム
y-ota committed on 23 Oct 2018
2018-10-16
Merge branch 'master' into obj
y-ota committed on 16 Oct 2018
Playerの削除時にuniverseから取り除く処理をPlayer#destroy()内で行うように移した.
r-isitani committed on 16 Oct 2018
objmove修正
y-ota committed on 16 Oct 2018
指摘箇所を修正
y-ota committed on 16 Oct 2018
とりあえずテストしたい
y-ota committed on 16 Oct 2018
2018-10-15
指摘箇所を修正
y-ota committed on 15 Oct 2018
2018-10-11
Merge branch 'master' into obj
y-ota committed on 11 Oct 2018
BulletModelManagerクラスの作成とPlayerクラスの修正. ...
r-isitani committed on 11 Oct 2018
2018-10-12
Merge pull request #129 from nitta-lab-2018/obj ...
fujimotonanako committed on 12 Oct 2018
2018-10-11
debug用のフラグを用意
y-ota committed on 11 Oct 2018
2018-10-09
nanotimeに変更
y-ota committed on 9 Oct 2018
universeupdateを追加
y-ota committed on 9 Oct 2018
BulletクラスとBulletRestクラスの作成し, Bullet関連の処理を必要なクラスに追加.
r-isitani committed on 9 Oct 2018
フォーマットを整える
y-ota committed on 9 Oct 2018
Merge branch 'master' into obj ...
y-ota committed on 9 Oct 2018